.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   is the following possible ? (http://forum.shrapnelgames.com/showthread.php?t=4484)

tkobo October 31st, 2001 11:04 PM

is the following possible ?
 
Can new event types be added to the game ?
What I had in mind was adding an event that worked off of ruins.Being a big Bab 5 fan , I thought it would be really cool if,an event could be triggered by the finding of ancient ruins.
The event would add a new race to an ongoing game- like the shadows.Til the ruins were found -this race would not be active.
The "shadows" would immediatly gain control of the planet the ruins were found on and begin to build.The Shadows would be fully cloaked or hidden in someway.Any ship visiting the planet would be lost with a message saying "Contact with "name here" was lost today.The ship and all hands are feared lost.A space storm or other odd happening is suspected." Or some similair ambiguous message.

This new race would not be enemy number one when discovered by an npc race, but would automatcally generate negative points to the happiness of other races towards them at a given rate.The new race would possess all techs based on combat,intel and pyshic.BUT could only gain new planets by intel opps -no colonizing.
The new race would have large stock piles of resources on the planet,but be unable to generate any new resourses without taking over planets or by trade.It would of course be able to trade high techs for resources,which it would seek to do.

The new race doesnt have to be the "shadows".
The idea is for a major threat to all empires to secretly enter the game and start stalking.
The Borg would work also.

So to sum up.
Is it possible to add new event types to the game ?
Is it possible for an event to be tied to a specific in game happening ? ie finding a set of ruins automactically triggers event ?
Is it possible for an event type to add a new race into a running game ?
Is it possible for the AI to pull off such a sly and non-visible tactical approach ?

capnq October 31st, 2001 11:24 PM

Re: is the following possible ?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Is it possible to add new event types to the game ?<HR></BLOCKQUOTE>Several people have made mods for Events.txt, but I don't know if new types are possible. I'm pretty sure the rest of these can't be done, but I'd love to be proven wrong. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Is it possible for an event to be tied to a specific in game happening ? ie finding a set of ruins automactically triggers event ?

Is it possible for an event type to add a new race into a running game ?

Is it possible for the AI to pull off such a sly and non-visible tactical approach ?<HR></BLOCKQUOTE>

------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

[This message has been edited by capnq (edited 31 October 2001).]

Dracus November 1st, 2001 03:21 AM

Re: is the following possible ?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by tkobo:

So to sum up.
Is it possible to add new event types to the game ?
Is it possible for an event to be tied to a specific in game happening ? ie finding a set of ruins automactically triggers event ?
Is it possible for an event type to add a new race into a running game ?
Is it possible for the AI to pull off such a sly and non-visible tactical approach ?
<HR></BLOCKQUOTE>

Can not be done... Events are random things that happen to your race. They can not be tied to the ruins.
Rebellion is the only way an event can create another player. Most of us wipe out rebel planets before they can develop any.

See my events file the the mods section. I have done about everything that can be done with events.



All times are GMT -4. The time now is 11:43 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.