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-   -   fractals (http://forum.shrapnelgames.com/showthread.php?t=4492)

oleg November 1st, 2001 07:29 PM

fractals
 
I put a new ship set in race/scenario archive.

Hope somebody will find it amusing. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Cheers, Oleg.

Andrés November 2nd, 2001 05:32 PM

Re: fractals
 
It can be improved but it's a good start.
I downloaded the program and I'm making some experiments. I already have too many half-made shipsets, but this one has potential.
Your Version already looks better than Ed Kolis' Fractalian Empire

------------------
Andrés Lescano - kuat@tutopia.com
Kuat Drive Yards - http://se4kdy.cyberwars.com/

Deathstalker November 2nd, 2001 05:59 PM

Re: fractals
 
Unique, interesting. Damn I like them http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Reminds me of a 'pure energy' type race. Working along the same lines myself using the se4 'suns' and 'stars' pictures (as I have no real artistic ability http://www.shrapnelgames.com/ubb/images/icons/icon9.gif.) Will be looking forward to future sets, welcome aboard!

------------------
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..

"Long Live the Legion!!"-Comic book fandom...

capnq November 2nd, 2001 06:38 PM

Re: fractals
 
Oleg, I've been looking for a shipset for my Tiktsin, and these are almost perfect for them!

You might be interested in my Hypermaze Mod (URL in sig). My background bitmaps for the hyperspace sectors are a series of fractals that the software I used (Sterling1.7) call "Newton's Rose". I'm working on an updated Version, because I forgot to include tiles for the combat display, plus a "lite" Version for people who don't want to download a 7M .zip

------------------
Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

oleg November 2nd, 2001 08:12 PM

Re: fractals
 
Thanks all for comments.
I did't know there is another ship set already with close name. I would choose a different name then.

Capng and Deathstalker: You can freely use these pictures for your races. I will try to make few more. However, I have no artistic abilities and really hope that A. Lescano would have enough spare time to work on this ship set.

Oleg.

Deathstalker November 2nd, 2001 08:38 PM

Re: fractals
 
Oleg, thanks, this shipset would be perfect for a race that I have been working on since the 'beginning of time' http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif....The 'Enbalmed', a race of space zombies that animate the dead bodies of others. Beings of pure negative energy. Now all I have to do is finish the AI files (Religious/Psychic race)...... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

------------------
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..

"Long Live the Legion!!"-Comic book fandom...

capnq November 4th, 2001 01:37 AM

Re: fractals
 
Oleg, what mod(s) did you have installed when you created the AI files?

I was testing something else, and noticed that the Fractal had been chosen as a random AI, so I switched them to human control to take a look at them. On their turn I got an error message about the default fleet formation of Compact, which I believe is from TDM-Modpack. When they started designing new ships, they used several non-standard ship types, as well.

------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

oleg November 5th, 2001 06:36 PM

Re: fractals
 
Yes, it is TDM-modpack AI.

I used Master Belisarius' Pyrochette for most of AI files. I made some obvious changes in research and facility construction files since Pyrochette has Temporal technology while fractals has crystolline. AI_setting and AI_anger files are borrowed from God-Emperor' Shadow. The ship designs are borrowed from Tampa-Gamer' Piundon. I did not use the whole Piundon AI (so far, the best crystolline race in TDM-mod) because IMHO, Master Belisarius races are simply the best AI right now even though too agressive for my taste - that is why there is some Shadow influence.

Just like with Pyrochette, there is a problem as a random pick race - SE IV does not use more than one advanced race trait, so fractals will have 1000 points wasted. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Oleg.


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