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Diplomacy(exploratory)
Diplomacy.
I'm mostly experienced with SP and 2 player. I don't really deal when playing those with the Survivoresque Diplo-drama that seems to, along with magic sites and sometimes dark vines and circle mages, determine how the game ends. Is anyone interested in playing a no-diplomacy game? Maybe limited to open proclamation trash talking? Nothing is really a game breaker in 2 player (except sometimes strong scales), but in these large games, the magic sites with a school bonus seem to be a determining factor. I was thinking to possibly use the existing mod to remove these. And CBM. And possibly removing Arcane Nexus. Would anyone be interested in playing such a game as any/all ages? I'll edit this post if I get enough interest. Since I'm a family man with several kids, I'll set the turn timer at 48/hours, I don't want it abused, but also I'm willing to make it even longer when there is a reasonable request. Takers? |
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