.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Claws of Kokytos, how to defeat it. (http://forum.shrapnelgames.com/showthread.php?t=45011)

Lingchih February 26th, 2010 04:22 AM

Claws of Kokytos, how to defeat it.
 
I've recently run into some castings of Claws of Kokytos on some of my commanders. My Sleepers went down pretty quickly, but I did have a Pan that lasted through three battles.

Any idea on how long it takes to escape? How many battles one has to win to get out?

Thanks

Gregstrom February 26th, 2010 04:29 AM

Re: Claws of Kokytos, how to defeat it.
 
There's a flat % chance per turn of escaping, and it's unrelated to whether you have battles. A couple of artefacts might help, and Ice Devils have a rather better chance of finding their way out.

Quitti February 26th, 2010 04:36 AM

Re: Claws of Kokytos, how to defeat it.
 
Indeed, Ice devils escape it quite easily, if not even a quaranteed 100% chance to escape. Tome of Lower Planes also gives you some more +% to escape at least, like Gregstorm said about artifacts. I wonder if boots of the planes do the same. Either way, Claws of Kokytos and the fire version are a very powerful anti-sc/thug tools, but they don't actually kill the unit, like your pan there :)

Aethyr February 26th, 2010 05:44 AM

Re: Claws of Kokytos, how to defeat it.
 
So, upon escape, where does the unit appear?

Foodstamp February 26th, 2010 10:03 AM

Re: Claws of Kokytos, how to defeat it.
 
A random province if I remember correctly. It seems like I had a commander end up in an enemy province after it escaped, although I may be mixing the effect up with getting lost in the void.

chrispedersen February 26th, 2010 12:42 PM

Re: Claws of Kokytos, how to defeat it.
 
Ice devils escape kokytos easily.
they don't fare nearly so well in tarterous.

Also yes, boots of the planes helps you escape.

Frozen Lama February 27th, 2010 01:29 AM

Re: Claws of Kokytos, how to defeat it.
 
a unit that escapes kokytos or inferno can even end up underwater and drown.

Lingchih February 27th, 2010 04:22 AM

Re: Claws of Kokytos, how to defeat it.
 
It seems like the main thing is to have the unit doing variable things. My Pan was hard-scripted to buff and then charm (for his initial battle, in the real world), which he did throughout his kokytos turns, since he could not be re-scripted.

If I had known he was going to Kokytos, I probably could have scripted him to withstand the battles there, or perhaps even in tarterous.

Aleph February 27th, 2010 12:08 PM

Re: Claws of Kokytos, how to defeat it.
 
I've used it in conjunction with Astral Corruption to continue to cast large non-Blood spells. I can tell you that the Doom Horrors survive just fine, and will eventually escape to wreak havoc elsewhere, although it's quite a different thing to have a permanent Doom Horror on the map than a temporary Doom Horror trying to assassinate your caster.

LoloMo February 27th, 2010 10:06 PM

Re: Claws of Kokytos, how to defeat it.
 
Wait a minute here, the assassin horror unit becomes a permanent unit after being sent to Kokytos? Interesting!


All times are GMT -4. The time now is 11:33 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.