.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Nation/Era with less micro (http://forum.shrapnelgames.com/showthread.php?t=45028)

Makinus March 2nd, 2010 08:57 AM

Nation/Era with less micro
 
As the title says, wich nations/era have less micromanagement for the player?

Obviously blood nations are out, as they have a lot of micro, but from the other nations, wich ones you need to micromanage less?

Foodstamp March 2nd, 2010 09:04 AM

Re: Nation/Era with less micro
 
Giant nations such as Niefelheim. Instead of massive armies, you run around the map with Jotuns and Jarls.

Sombre March 2nd, 2010 09:58 AM

Re: Nation/Era with less micro
 
Blood nations don't /have/ to have micro. Just play them with labs in every hunting province. Less effective by far, but also less micro by far.

thejeff March 2nd, 2010 10:13 AM

Re: Nation/Era with less micro
 
And frankly, blood micro is annoying but doesn't really take very long. Even with a lot of hunting provinces, it's only a few minutes of clicking every turn.

The real time hogs for me are more fundamental to the complexity of the game. Scripting for large battles. Setting up boosters, protection and gems for dozens of mages. Then changing it all next turn, when I've researched a new level.
Equipping 5-6 thugs/SCs a turn and forging gear for next turns set. Especially when they all have different needs due to different paths and/or enemies.
Running out of room in the lab, so all the gear for the above has to be offloaded onto other characters and then searched through when I need something.

That's where the hours go in my lategame turns.

Gandalf Parker March 2nd, 2010 10:40 AM

Re: Nation/Era with less micro
 
Auto-generators such as late Ermor and early Pangaea save alot of clicking for late game on larger maps. There are also spells which insure extra PD. Playing on maps which limit or even remove the independents can save on MM as can lowering the number of magic sites in a game.

Sombre March 2nd, 2010 12:21 PM

Re: Nation/Era with less micro
 
Late age Ermor involves MORE micro, as does LA Rlyeh (probably the most micro hell nation).

elmokki March 2nd, 2010 12:29 PM

Re: Nation/Era with less micro
 
Eriu doesn't need a lot of micro. Simple A/N (mostly anyway) mages, simple troops. The usual raiding thugs take some micro, but that's pretty much it.

That said, Eriu is pretty much an one trick pony.

Squirrelloid March 2nd, 2010 04:24 PM

Re: Nation/Era with less micro
 
... and that one trick sucks. I mean, raiding is good, but by itself isn't anything special.

Play on small maps. Seriously. Its the best way to reduce micro.

(The second best way to reduce micro is to make gem generators unique - either via CBM 1.6 or modding it yourself if you don't want the other CBM changes. Its hard to fill your lab in one turn just off global and province gem income - especially if you play on reasonably sized maps!)

BigDaddy March 2nd, 2010 04:42 PM

Re: Nation/Era with less micro
 
In less competetive games you can use clams for keeping pearls on mages but not as gem gens... which reduces MM.

chrispedersen March 2nd, 2010 05:05 PM

Re: Nation/Era with less micro
 
Play blitz. be dead before turn 50.


All times are GMT -4. The time now is 11:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.