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Running - FastBlitz 3
1 Attachment(s)
The game is now accepting pretenders on Llamaserver. See the attached map file in this post.
Since my first version of this game was something of a minor success and was certainly different, I've decided to start up another version. This one is similar, but not identical to the first Fastblitz. If there's any significant disagreement on game conditions, I can easily change them. Game conditions: Conceptual Balance mod v. 1.6 Endgame diversity mod. 36 hour timer to start, add 12 hours to the timer every 15 turns or whenever enough players ask for it. Middle Era Medium Random Map 9 starting provinces Independent strength 9 75% special site frequency 300% money, 300% supplies, 300% resources 15 Hall of Fame entries Random events common Score graphs on Difficult research Renaming Allowed Game ends whenever the players agree to end it. Open diplomacy with as much backstabbing as people feel like. Please try not to take the game too personally. Players: fungalreason: Ulm Aethyr: Shinuyama Graeme: Atlantis feniel: Ashdod Folket: Ermor Ossa: Abysia Rytek: Man Euarchus: C'Tis Inindo: T'ien C'hi |
Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
I'll take Ulm
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
I think I have time for another game. Shinuyama please.
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
I'd like to take Ashdod if it's aviable.
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
Since we're using the Endgame diversity mod, how do you feel about making magic not as difficult (hard maybe?) so that we can give this mod some real MP testing?
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
I could reduce it to very difficult, which will make research about as fast as a normal game.
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
Perhaps I can play Ermor.
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
Since we have to make a combined mod to include both CBM and the EDM, would anybody object to also modding out the upkeep cost for summoned trolls and sea trolls?
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
Given the high income setting I do not think that will matter much. But I'm positive to everything. I think we should mod in clams again. They are not as powerful when things will be as aggressive as they are when playing these settings.
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Re: New Game - FastBlitz 3 - High Resources, MA, 9 province start, medium random map.
Ugh... a big NO from me re: adding clams.
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