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Bug with assault boats?
Tried to search but couldn't find anything about it on the forums - perhaps its old knowledge.
I found a bug with assault boats the other day which seemed pretty weird. By "jumping in and out" from assault boats, infantry can move indefinitely along a coast line. What you do is to click on the water hex to make them board the boat. Then click on the land hex next to the one you entered to make them debark again, click on the next water hex to make them board and so on. It can definitely be abused, even though it's kind of silly :re: |
Re: Bug with assault boats?
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The bit of movement code that does the "flip" back and forth of the unit icon for assault rafts is not part of the load/unload routine and therefore will need to be looked into to ensure a deduction is made. If it only applies to the unit attribute rafts rather than those bought as actual stand-alone units. Cheers Andy |
Re: Bug with assault boats?
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Those are the boats I'm referring to. /Fred |
Re: Bug with assault boats?
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OK - I will have a look at the "carried" rafts in the summer, and maybe rationalise the code for them a bit as well. Andy |
Re: Bug with assault boats?
Bug confirmed though it's very unlikley to be used much.
Don |
Re: Bug with assault boats?
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Re: Bug with assault boats?
The idea is to get across the river asap right?
Considering one good placed shell and small arms fire vunerabilty will sink it with loss to all aboard, Jumping in and out the raft is really not a good idea anyway eh?:rolleyes: |
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