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-   -   problem with Kelp sea site (http://forum.shrapnelgames.com/showthread.php?t=45119)

FaceLess March 14th, 2010 08:25 AM

problem with Kelp sea site
 
In one of my sea provinces (map Alexander) I discovered the site Kelp sea with states that a nature mage may enter to summon a sea stag (and providing 2 nature and 1 water gem). However my n1w1 master of the way does not have to option to enter the site. Am I missing something? or is there a shortcut to enter?

Wrana March 14th, 2010 03:24 PM

Re: problem with Kelp sea site
 
There should be such an option. Maybe you have some mod active which changes requirements for this site? Or just a bug, possibly related to being underwater?

Foodstamp March 14th, 2010 05:22 PM

Re: problem with Kelp sea site
 
I think it is a bug. I've had the exact same thing happen to me before.

vfb March 14th, 2010 06:10 PM

Re: problem with Kelp sea site
 
Edi's DB shows the Kelp Sea site (#691) as summoning a Sea Stag, 0 units. Site #690, Splattermaid Gorge looks like it has the same problem. It summons 0 Beast Bats.

That's probably why you were unable to enter site to summon.

FaceLess March 15th, 2010 05:56 AM

Re: problem with Kelp sea site
 
Thanks for the response, ques my waterqueens will lack the stag support:). I just updated with the new patch and play with latest cbm mod


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