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werewolfing item..
"Cursed, Regeneration +10, Str +4, automatic Berserk, chance of becoming a werewolf each month"
What does mean to become werewolf? |
Re: werewolfing item..
As in Call of the Wild spell, I think, been some time since it happened to one of my commanders.
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Re: werewolfing item..
So,putting it on Melqart is a bad idea :)?
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Re: werewolfing item..
yes
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Re: werewolfing item..
It's safe to put it on Undead and Lifeless commanders.
Some monsters are also supposedly immune, but the only I recall cited as a good target for the item is the Kraken. I don't think there's a definite list on which beings are immune to being turned. |
Re: werewolfing item..
No its not.
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Re: werewolfing item..
I think I stuck it on a pathless Wyrm before, and he never changed form. Maybe pretenders are immune?
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Re: werewolfing item..
I seem to recall that Pretenders (and possibly units who can change shape in their own right?) are immune, yes.
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Re: werewolfing item..
I put it on a sleeper once in the hope that the werewolf stats would be added to the sleeper stats, creating a larger than normal highly skilled werewolf. If it worked I thought maybe I could create some really massive overpowered werewolves in the future.
It didn't work though. Not only did the Sleeper change into a human when not a werewolf, but he was something like 400 years over the old age threshold for werewolves, which had quite a negative impact on his statistics. |
Re: werewolfing item..
I think that in order to transform into a larger werewolf, the base unit must be Jotun-sized (size 4+), and the sleeper has only size 3 from what I remember
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