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-   -   Astral Shield (http://forum.shrapnelgames.com/showthread.php?t=45154)

Luckmann March 18th, 2010 05:46 PM

Astral Shield
 
Is it possible to add Astral Shield in the same manner in which Astral Shield is added? I.e. without magic?

Just a quick question. Trying to make a pretender that has it naturally, but so far, no dice.

Burnsaber March 18th, 2010 06:00 PM

Re: Astral Shield
 
You could use the #onebattlespell command, that should give you the effect you were looking for since you are making a commander unit.

Luckmann March 18th, 2010 08:57 PM

Re: Astral Shield
 
Thanks, although that was just what I was trying to avoid. It'd just be nice to have that Astral Shield icon and information on at all times, so it's immediatly apparent that the unit has it. Works as a workaround, I suppose.

Which brings me to the next question; I don't suppose the alchemy bonus that Alchemists and the Master Alchemist has is addable, is it? :p

Burnsaber March 19th, 2010 02:04 AM

Re: Astral Shield
 
Quote:

Originally Posted by Luckmann (Post 736185)
Thanks, although that was just what I was trying to avoid. It'd just be nice to have that Astral Shield icon and information on at all times, so it's immediatly apparent that the unit has it. Works as a workaround, I suppose.

Yeah, you can't mod icons.

Quote:

Originally Posted by Luckmann (Post 736185)
Which brings me to the next question; I don't suppose the alchemy bonus that Alchemists and the Master Alchemist has is addable, is it? :p

No, but you can use #copystats to get it.


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