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-   -   Full Research (http://forum.shrapnelgames.com/showthread.php?t=45193)

Makinus March 25th, 2010 06:35 AM

Full Research
 
Is there any easy way to mod the game so all players start with full research?

WingedDog March 25th, 2010 06:49 AM

Re: Full Research
 
Easiest way is to make minor changes in Debug Mod (delete Super Wish, Super GoR, Contact Debug Sensei and Eyes of Debug).
Link for mod: http://forum.shrapnelgames.com/showt...ighlight=debug

Makinus March 25th, 2010 07:09 AM

Re: Full Research
 
But using that mod would not make all unique artifacts non-unique?

Thanks

WingedDog March 25th, 2010 07:24 AM

Re: Full Research
 
Quote:

Originally Posted by Makinus (Post 737121)
But using that mod would not make all unique artifacts non-unique?

Thanks

It would. I just thought editing this mod would be easier then creating a new one from the blank sheet.

vfb March 25th, 2010 07:49 AM

Re: Full Research
 
There's easyspell.dm somewhere around that does this.

Sombre March 25th, 2010 02:21 PM

Re: Full Research
 
Hmm. Easiest way to max out all research without messing up unique artifacts is with a map granting a silly number of pure research guys right at the start, who die a turn or two later.

Makinus March 25th, 2010 02:29 PM

Re: Full Research
 
Would the AI know how to use these?

Sombre March 25th, 2010 07:48 PM

Re: Full Research
 
You can make it basically unable to do anything with them but research, by making them useless at everything else. Hopefully that would do the trick, but generally, no, the AI has no idea what to do with stuff like that. It would probably just over research one school a turn.


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