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Indy 9 expansion rate
I never played a game with the indy 9 setting. Can someone experienced say what is a good number of provinces at the end of first year.
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Re: Indy 9 expansion rate
Shouldn't make that much difference. You still want 12+
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Re: Indy 9 expansion rate
On a related note: is there any way to change the number of indy troops beyond strenght 9? I want to make indy provinces much more tougher to conquer than the 9 setting does...
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Re: Indy 9 expansion rate
Best way is with map settings. There's also semirand which can make for stronger indies.
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Re: Indy 9 expansion rate
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Re: Indy 9 expansion rate
You have to be extra warry of heavy cavalry/knights, as critical numbers of them lay quite a smash.
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Re: Indy 9 expansion rate
(double post)
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Re: Indy 9 expansion rate
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http://game.dom3minions.com/bin/Chaos_chk.cgi But I do it by throwing random units into every province. Hence the "chaos" part. Doing it in a way which matches what is already there is much more complicated. SemiRand will try to do it more logically but you usually dont want it to try and do it to every province on the map. Just scattered. |
Re: Indy 9 expansion rate
Indies at 9 will also significantly slow down the AI, actually making SP games easier. I've found indies 7 to be a better balance, because you still need to pay attention and the AI bonuses allow impossible AIs to expand fairly quickly.
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Re: Indy 9 expansion rate
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