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-   -   Indy 9 expansion rate (http://forum.shrapnelgames.com/showthread.php?t=45196)

Psycho March 25th, 2010 02:06 PM

Indy 9 expansion rate
 
I never played a game with the indy 9 setting. Can someone experienced say what is a good number of provinces at the end of first year.

Sombre March 25th, 2010 02:18 PM

Re: Indy 9 expansion rate
 
Shouldn't make that much difference. You still want 12+

Makinus March 25th, 2010 02:25 PM

Re: Indy 9 expansion rate
 
On a related note: is there any way to change the number of indy troops beyond strenght 9? I want to make indy provinces much more tougher to conquer than the 9 setting does...

Sombre March 25th, 2010 02:26 PM

Re: Indy 9 expansion rate
 
Best way is with map settings. There's also semirand which can make for stronger indies.

13lackGu4rd March 25th, 2010 02:33 PM

Re: Indy 9 expansion rate
 
Quote:

Originally Posted by Psycho (Post 737177)
I never played a game with the indy 9 setting. Can someone experienced say what is a good number of provinces at the end of first year.

I guess it depends on your nation. if using say a bless rush nation or an awake SC pretender, than it shouldn't matter what the indy strength is, you still take out any indies easily with those. if on the other hand you rely on regular armies than indy9 will severely slow you down.

Humakty March 25th, 2010 02:37 PM

Re: Indy 9 expansion rate
 
You have to be extra warry of heavy cavalry/knights, as critical numbers of them lay quite a smash.

Makinus March 25th, 2010 03:37 PM

Re: Indy 9 expansion rate
 
(double post)

Gandalf Parker March 25th, 2010 05:22 PM

Re: Indy 9 expansion rate
 
Quote:

Originally Posted by Makinus (Post 737186)
On a related note: is there any way to change the number of indy troops beyond strenght 9? I want to make indy provinces much more tougher to conquer than the 9 setting does...

I do it in the Chaos games.
http://game.dom3minions.com/bin/Chaos_chk.cgi

But I do it by throwing random units into every province. Hence the "chaos" part. Doing it in a way which matches what is already there is much more complicated.

SemiRand will try to do it more logically but you usually dont want it to try and do it to every province on the map. Just scattered.

Edi March 26th, 2010 03:48 AM

Re: Indy 9 expansion rate
 
Indies at 9 will also significantly slow down the AI, actually making SP games easier. I've found indies 7 to be a better balance, because you still need to pay attention and the AI bonuses allow impossible AIs to expand fairly quickly.

LDiCesare March 28th, 2010 07:21 AM

Re: Indy 9 expansion rate
 
Quote:

You still want 12+
Unless graphs are on, in which case you want no more than the others, in which case you are going to be ganged upon.


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