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-   -   MP: Game Running - Commander War - House Rules (http://forum.shrapnelgames.com/showthread.php?t=45318)

Graeme Dice April 9th, 2010 08:43 PM

Game Running - Commander War - House Rules
 
1 Attachment(s)
In this game you are expected to never recruit any units, to leave any non-commander units in the garrison of the province they start in, and to avoid summoning units that are not commanders. No, the nations are not even remotely balanced under these settings, and that doesn't bother me in the least.

Maximum PD purchase = 10.

Early Era.
Small random map.
75% magic sites.
Easy research.
Indies level 0.

CBM 1.6 and Endgame Diversity mods

Players:
Caelum - Graeme
Yomi - Baalz
Atlantis - Frozen Lama
Niefelheim - Trumanator
Hinnom - Kheldron

rdonj April 10th, 2010 12:40 AM

Re: New Game - Commander War - House Rules
 
It would be a very good idea to state what indy settings you're intending to use.

Graeme Dice April 10th, 2010 01:32 AM

Re: New Game - Commander War - House Rules
 
Let's say level 1 so that the giants don't expand noticeably better

Graeme Dice April 12th, 2010 05:26 PM

Re: New Game - Commander War - House Rules
 
Any takers? I promise that this game will be horribly unbalanced and broken!

Baalz April 12th, 2010 05:30 PM

Re: New Game - Commander War - House Rules
 
I'll play Yomi

Frozen Lama April 12th, 2010 08:14 PM

Re: New Game - Commander War - House Rules
 
Ah hell with it! i'm in. give me........ is EA atlantis ok?

Graeme Dice April 12th, 2010 08:38 PM

Re: New Game - Commander War - House Rules
 
I don't see why not. Forcing us to attack underwater can't be any worse than letting somebody use one of the two markata nations.

Frozen Lama April 12th, 2010 10:56 PM

Re: New Game - Commander War - House Rules
 
question: is spells that summon units in battle ok i.e. will of the wisps and such?

Edit: and i vote for indies zero, but i'm not stubborn about it.

Frozen Lama April 12th, 2010 11:16 PM

Re: New Game - Commander War - House Rules
 
the reason i say indies zero is that i could see someone playing a human nation, and not doing too badly, but they couldn't expand for shi* in this game which would kill it

Graeme Dice April 13th, 2010 01:08 AM

Re: New Game - Commander War - House Rules
 
Spells that summon units on the battlefield are fine, simply because it's impossible to make a death mage cast something other than raise skeletons.

I think indies 0 is probably a better idea.


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