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-   -   Recovering from raids (http://forum.shrapnelgames.com/showthread.php?t=45491)

Cammorak May 1st, 2010 10:21 PM

Recovering from raids
 
Say you're in the middle of a major early war and you're getting raided in provinces you didn't even know you owned. Now, you've managed to counterattack and force the enemy forces from your borders. The downside is that unrest is through the roof in most of your provinces and if you send units to patrol, they won't be attacking your enemy. Conversely, your economy's on the floor and you won't be able to maintain a war machine without it.

This seems to be a recurring problem in my MP games. Are there any good ways to deal with this besides the mediocre one listed above?

Rytek May 1st, 2010 11:02 PM

Re: Recovering from raids
 
The best defense is a good offense. Raid his provinces and put taxes thru the roof. Solves your immediate income troubles and tank your enemies economy as well.

Baalz May 1st, 2010 11:30 PM

Re: Recovering from raids
 
At the point that you're describing the damage is already done so there's not too much you can do once you've already got unrest jacked up all over the place. Offense is a good option, but really what you want to do is stop the raiders. This can be easier said than done, but if your opponent is in a position to raid aggressively indefinitely it's going to make winning the war a very difficult prospect. Ambush his raiders, research anti-raiding spells (remote attack, teleportation, etc), send mages out to support your PD, and make it uneconomical for the raiding to continue on a large scale. The flip side, of course, is to raid him even more than his is doing to you. To a fairly significant degree managing raiding and counter-raiding is what wins most wars.

Micah May 2nd, 2010 06:47 AM

Re: Recovering from raids
 
And if you take the province back the turn after it's captured the unrest can't be spiked since pillage orders won't process and the tax rate will reset, so it should only take a turn or so of 0 taxes to get it back to 0 unrest.

Mysterio May 2nd, 2010 07:45 AM

Re: Recovering from raids
 
Is it worth it to pillage a province you've raided with units that don't have the Pillage Bonus? How much more pillaging does a unit with the bonus do than one without?

The manual mentions fast and large units, and those with Fear (and the Pillage Bonus, of course), as being particularly effective at pillaging. Are there any other stats that affect the effectiveness of pillaging?

chrispedersen May 2nd, 2010 03:09 PM

Re: Recovering from raids
 
The primary weakness of Niefleheim *is* raiding Cammorak.
I mean, they have to have *some* disadvantage.

13lackGu4rd May 2nd, 2010 03:24 PM

Re: Recovering from raids
 
Quote:

Originally Posted by chrispedersen (Post 743284)
The primary weakness of Niefleheim *is* raiding Cammorak.
I mean, they have to have *some* disadvantage.

how is thugging Niefelheim's weakness? :o don't they have Skrattis(1 of the best thug chastises in the game) which can be both equipped with anti thug equipment(such as Axe of Hate+Dusk Dagger) or with penetration items for Frozen Heart spam...? and Skrattis are recruit everywhere and generally the most useful mage Niefelheim has, so they shouldn't be lacking in them...

thejeff May 2nd, 2010 09:40 PM

Re: Recovering from raids
 
Thugging is not Neifel's weakness. Raiding is their weakness. Stopping raids. IOW, they have really lousy PD.

(And Frozen Heart doesn't need Penetration. It's not MR-resistable.)

Cammorak May 2nd, 2010 11:25 PM

Re: Recovering from raids
 
Quote:

Originally Posted by chrispedersen (Post 743284)
The primary weakness of Niefleheim *is* raiding Cammorak.
I mean, they have to have *some* disadvantage.

Oh, I know and accept that the big blue morons can't hold onto a province if their lives depended on it. Actually though, it's become more of a problem in other games outside of Countdown. Especially in a Caelum vs Helheim raiding war. That's just comedy gold. Especially since there's a nation between us and he has no idea what's going on.

13lackGu4rd May 3rd, 2010 05:57 AM

Re: Recovering from raids
 
Quote:

Originally Posted by thejeff (Post 743399)
Thugging is not Neifel's weakness. Raiding is their weakness. Stopping raids. IOW, they have really lousy PD.

(And Frozen Heart doesn't need Penetration. It's not MR-resistable.)

I will repeat, how is raiding a weakness when Skrattis are such strong anti thugs/SCs?


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