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-   -   Hostages & Demolition for scenario designers (http://forum.shrapnelgames.com/showthread.php?t=45524)

Imp May 3rd, 2010 11:09 PM

Hostages & Demolition for scenario designers
 
1 Attachment(s)
Sorry if blurbs a bit rubbish put together quick when saw RazGators post still playing & not extensivly tested but as post says using the above.
Zip contains a folder scenerio 402 Afgan test & blurb, have fun.
Its just a test bed only part done.

If you want to use in whole or part feel free to buy yourself a Taliban force & rescue the hostages.
Brits have got nice stuff as its a rescue mission no helicopters though unless you want to add them.
No research into composition but you have ATGMs & a few RPGs for bunker busting or a cave.
Most buildings did wooden (the brown ones) stone might be better as think the muds tough.
Rough start positions for them allow support units to go with either Co or combine the force your call.
Demo guys were not for this one
Check route think go the wrong way have not swapped it yet.

Additional note.
When deleting units sometimes leaves ID flags on the map to prevent it expand the map.
Place the units to delete on the spare part of the map then it does not matter.
Go back to prefs & shrink the map.

Imp May 4th, 2010 08:44 AM

Re: Hostages & Demolition for scenario designers
 
Addition
Have not tested engineers under fire they may drop it, in which case if load cost zero works okay can pick up for no MP loss I think.
Happy with placing & triggering 2 for a high guarentee of dropping a bridge but if someone comes up with a weapon that kills ammo dumps well post it here.

Standard ones are great had to trigger as they did not set off but an Afgan platoon was just reduced to 12 men as they tried to enter my village.
Bunching up is not wise & poses a problem, finding mines tend to run in a line so if find can quickly determine extent but an IED there could hit 3-5 searchers if the grounds open. Hmm filling that one away.


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