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unit attribute questions for modding
I'm playing around with making a custom nation and have run across a couple things. I've been unable to find a master list of all the attributes that can be added to a unit. I've checked the modding documentation that came with the game and gleaned a bit from other people's mods but I can't find the attribute to transport units into other environments, like the Sea Kings underwater transport ability. I tried #uwtransport 10 and that doesn't seem to be it (that was a pretty big guess in the dark for me).
Would anyone know the attribute for commanders that can transport other troops, either underwater or granting fly? Also is there a masterlist of all the attributes anywhere? I've tried searching the forums but I don't think I'm searching the right terms. |
Re: unit attribute questions for modding
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All the tag you can give to a commander are either in the manual or in the modder wishlist, also the modding tips and tricks thread is a good read on this topic |
Re: unit attribute questions for modding
I would think there's got to be an attribute code for underwater transport due to the number of commanders that get the ability. If it can be done with an item (which I had considered) is there a way to make the item invisible on the unit profile or at least unremovable?
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Re: unit attribute questions for modding
You'd be better off asking the Scenarios, Maps, and Mods sub-forum.
There's no way to assign this directly, but you can use #copystats to copy a unit with already as a baseline, and then modify the other attributes. For instance, the Son of the Dragon King has underwater transport, and not a lot of other attributes like being a seducer or granting luck that you might not want to copy. You can't mod an item onto a unit (except via map commands.) |
Re: unit attribute questions for modding
I'm no modder, but you might look at #copystats.
Oops. Should have refreshed before posting. :o |
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Re: unit attribute questions for modding
Thanks for the help guys, I'll give that a shot.
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