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-   -   Mod: Immortal Pretenders (Finished! First Beta v0.9 06/08/2010) (http://forum.shrapnelgames.com/showthread.php?t=45612)

Verjigorm May 12th, 2010 11:15 PM

Immortal Pretenders (Finished! First Beta v0.9 06/08/2010)
 
2 Attachment(s)
The mod adds 7 immortal pretenders and 1 SC pretender.

Current Version: 0.91
Version 0.91
Adjusted magic paths and costs for Hierophant (3N/40), Schrodinger's Cat (AE/80), Maia (None/20), Nazgul (2D/40).

Adjusted cost of Maia to 20 to provide the intended magical diversity without giving any fixed paths.

Adjusted protection of Arcane Construct to 25 (from 30), and base dominion to 3.

Version 0.9
Sprites completed for all new pretenders:

-- Hierophant
-- Dream Weaver
-- Arcane Construct
-- Blood Angel
-- Nazgul
-- Schrodinger's Cat
-- Daemoniac
-- Lady of the Lake
-- Maia

The mod is now a Beta mod. All statistics and costs have been tweaked, and all sprites are finished.


Thank you,

^_^

Ragnarok-X May 13th, 2010 05:26 AM

Re: Immortal Pretenders
 
How about adding a description to your post about what this mod actually does / adds ?

Verjigorm May 13th, 2010 07:58 AM

Re: Immortal Pretenders
 
The mod adds 6 immortal pretenders and 2 SC pretenders.

Gandalf Parker May 13th, 2010 10:12 AM

Re: Immortal Pretenders
 
Very interesting. Creative expansion and good use of images already in the game. I would like to see you expand this more.

People are used to seeing an "all view" and abit more description. You should be able to edit the first post of this thread to keep it caught up.

You have a folder for one god. That can get confusing and hard for people to clean up later. It would be better to use one folder named the same as the .dm file and keep all the gods in that.

The description of dream lord says more than it seems to have. Its very interesting but I dont see anything giving it the desuction that the description seems to say.

Verjigorm May 13th, 2010 01:35 PM

Re: Immortal Pretenders
 
Quote:

Originally Posted by Gandalf Parker (Post 745485)
Very interesting. Creative expansion and good use of images already in the game. I would like to see you expand this more.

People are used to seeing an "all view" and abit more description. You should be able to edit the first post of this thread to keep it caught up.

You have a folder for one god. That can get confusing and hard for people to clean up later. It would be better to use one folder named the same as the .dm file and keep all the gods in that.

The description of dream lord says more than it seems to have. Its very interesting but I dont see anything giving it the desuction that the description seems to say.

Blood Angel was an earlier project that I incorporated into this one. Once I get to spriting the folder structure will change. It's an alpha release at present. The use of pre-existing sprites is so that I can distribute the concept and get feedback on the concept without having completed the artwork.

The Dream Lord is supposed to Horror Mark anyone who attacks it and be an assassin. I had originally planned to give it "seduce", but then I thought that perhaps that would be too much and removed it. Apparently I forgot to take it out of the description. I'm still undecided on the idea of the seduce portion as it seems ok when you compare him to the other assassin pretender (Lord of the Night), and consider his generally weaker stats. Of course, immortality, horror marking , and ethereality are quite a powerful bonus for an assassin pretender already, so I think I'll leave seduction to the ladies.

Jack_Trowell May 15th, 2010 10:20 AM

Re: Immortal Pretenders
 
Note that if you give him seduction, but keep it male, the seduction will only works on one of the few female commanders and will rarely be more than an assassination attempt

Verjigorm May 15th, 2010 10:46 AM

Re: Immortal Pretenders
 
Quote:

Originally Posted by Jack_Trowell (Post 745687)
Note that if you give him seduction, but keep it male, the seduction will only works on one of the few female commanders and will rarely be more than an assassination attempt

Bleh... Then it's not even worth bothering in the first place. As for the probability, I bet it would work quite frequently if I upped the morale check to 18.

chrispedersen May 15th, 2010 03:34 PM

Re: Immortal Pretenders
 
In my balance mods, I have a male commander with seduction.
He also has a shapechange to a female shape

(actually, now that I think of it, I replaced the succubus with an improved succubus, which can shape change into an incubus).

Lingchih May 17th, 2010 11:58 PM

Re: Immortal Pretenders
 
Quote:

Originally Posted by chrispedersen (Post 745714)
In my balance mods, I have a male commander with seduction.
He also has a shapechange to a female shape

(actually, now that I think of it, I replaced the succubus with an improved succubus, which can shape change into an incubus).

That's just twisted, Chris.

Gandalf Parker May 18th, 2010 08:13 AM

Re: Immortal Pretenders
 
Been to a bar lately? :o


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