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-   -   Mendeha (http://forum.shrapnelgames.com/showthread.php?t=45726)

GrudgeBringer June 2nd, 2010 08:11 PM

Mendeha
 
Does this SC autocast Darkness at the start of the battle or do you need to script it.

What I am asking is do I need to waste a casting spot getting darkness up and running.

While we are talking about Darkness, I have read all I can about it but I am nor sure if it immobilizes the enemy (that will be affected by the spell so they can't fight) or just redusces hit points and causes fatigue (kinda like groping around at dusk)?

chrispedersen June 2nd, 2010 09:27 PM

Re: Mendeha
 
Mendeha autocasts.

Neither. It cuts the attack and defense by 50%*blindvision%

Demons, undead, blind units unaffected.

DonCorazon June 2nd, 2010 11:48 PM

Re: Mendeha
 
Check the wiki

Gregstrom June 3rd, 2010 08:20 AM

Re: Mendeha
 
Quote:

Originally Posted by chrispedersen (Post 747556)
Mendeha autocasts.

Neither. It cuts the attack and defense by 50%*(1-(blindvision%/100))

Demons, undead, blind units unaffected.

Corrected.


Darkness also cuts accuracy ofc. I think it's a 90% drop, also affected by darkvision.

thejeff June 3rd, 2010 09:40 AM

Re: Mendeha
 
75% precision penalty according to the manual. Not tested.

Knai June 3rd, 2010 10:12 AM

Re: Mendeha
 
I can't say I remember, but it is crippling to ranged units. Enemy SCs might be a bit of a worry, but no ranged troop is good enough, even boosted with Wind Guide.

Incidentally, the Mendeha works really well alongside the Dvati (or whatever the Air Demon is called).

Soyweiser June 3rd, 2010 10:32 AM

Re: Mendeha
 
Just FYI, but it is Mandeha. Not Mendeha. Somehow, people constantly spell this name wrong.

Inindo June 3rd, 2010 11:13 AM

Re: Mendeha
 
No wonder I wasn't able to find the unit on the wiki, it was spelled wrong

Soyweiser June 3rd, 2010 11:27 AM

Re: Mendeha
 
Quote:

Originally Posted by Inindo (Post 747597)
No wonder I wasn't able to find the unit on the wiki, it was spelled wrong

It is consistently spelled wrong in the guides. Here it is: http://dom3.servegame.com/wiki/Mandeha

chrispedersen June 3rd, 2010 06:54 PM

Re: Mendeha
 
Quote:

Originally Posted by Knai (Post 747594)
I can't say I remember, but it is crippling to ranged units. Enemy SCs might be a bit of a worry, but no ranged troop is good enough, even boosted with Wind Guide.

Incidentally, the Mendeha works really well alongside the Dvati (or whatever the Air Demon is called).


Many people hold that a Mandeha is crippling to precision.
That drastically simplifies the situation. In my opinion the effect on melee is FAR greater than the effect on archery, for a number of reasons.

Yes, precision is reduced 75%*blindfight. However, its still subject to the general rule that what goes up must come down. Huge masses of archers will still put up huge numbers of arrows And the variance is only a function of the range.

So, you absolutely have no chance of hitting soldier A. You will however hit soldier b, c & d.

Also, the chance to hit, increases, and the variance decreases as the enemy approaches the archers. So it is perfectly possible to have whithering deadly archer fire under the effects of darkness.

For example, have screens of thug caliber, timed to advance just in front of the archers. (literally 1-2 squares). You will find archers *just* as deadly.

Now, I believe the effect on combat is much more pronounced.
First, because there are large numbers of darkness immune melee casters: skelly spam, bane lords, spine devils, horrors, Tarts, agarthan units, many underwater units to name a few.

These units get a huge boost under darkness. However, Darkness has an indirect effect as well.

By decreasing attack and defense, it slows combat down, which allows fatigue and spell casting to have a larger effect. Further more, it also generally shifts the balance further against armies and in favor of darkness resistant thugs/scs.

Now, finally, darkness does make a huge difference of course to spellcasting. Some of the same comments applied to archers apply to spell casters - however, in archery, you are can accept average results - and you have rounds for the enemy to get closer.

Spell casting has fewer events, and is therefor more subject to variance - and due to rapid fatigue, the spell casters may well fatigue out (and/or not have sufficient cover) before opposing forces get within effective range.

So, darkness is a great spell - and it has its uses in archery, melee, and spell casting. But for a serious archery counter I'd look more at mist, storm etc.


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