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-   -   Intergrated Top Down Ground Combat (http://forum.shrapnelgames.com/showthread.php?t=4579)

Atrocities November 13th, 2001 09:17 AM

Intergrated Top Down Ground Combat
 
Here's a notion. As an expansion pack idear, develop and add Ground Combat. Use a top down combat formula simular to space combat.

If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.

If a planet has troops, then the troops would be represented by top down images based off of there portrait images just like in space combat.

Again, you would have a choice between Tatical or Stratigic with the same type of features.

Ground combat will take place in a grid the same size as a space battle grid, with a small city or dome icon representing the capital city of the planet just like a planet does in space combat.

Really, if you think about it, it can work. It would be slightly crude, but it would work.

If implimented, you will be able to fight in orbit, then send troops down, and fight on the ground. This would really improve game play and strengthen the importance of troop design. Hell, you could even use fighters if you wanted.

If the Top down view does not work for ya, then use something simular to starcraft or AOE's.

The point is, it is needed, and it would be welcome as well as greatly appreciated. Hell, I would buy an expansion pack if this feature was added to SEIV. (Truthly, I would buy and expansion pack even if it wasn't, just don't let Aaron or Richard know. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif )

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New Age Ship Yards

"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG

Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf Rogue Fleet SS Tutorial

capnq November 13th, 2001 08:29 PM

Re: Intergrated Top Down Ground Combat
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.<HR></BLOCKQUOTE>What about militia?

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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

mac5732 November 13th, 2001 08:34 PM

Re: Intergrated Top Down Ground Combat
 
Atrocities, like your idea and it would be neat for both Human and AI, only problem, other then in a few mods, the AI doesn't invade planets and rarely build large amounts of defending troops. AI builds some but not in large amts.

I would like to see AI use invasions like us humans do.... would add to game play.

just some ideas mac

Puke November 13th, 2001 09:09 PM

Re: Intergrated Top Down Ground Combat
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Quote:

If a planet has no troops to defend it, No combat, the plant becomes accupied by the attackers forces.<HR></BLOCKQUOTE>What about militia?


could use the population pic

CNCRaymond November 15th, 2001 12:44 AM

Re: Intergrated Top Down Ground Combat
 
Like Puke said, also, Militia are military. If a planet has militia, then a combat choice would occur. Tatical or Stratigic.

[This message has been edited by CNCRaymond (edited 14 November 2001).]

AJC November 15th, 2001 02:42 AM

Re: Intergrated Top Down Ground Combat
 
Another great ground combat engine to look at for planetary invasions is SSI's star general - the planetary invasions in that game were better than the space combat - I think SG ground combat would work really well for SE.


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