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Spacers
Hi all
I've been working on a mod to create what I call "spacers", that is, a race which does not like living on worlds at all. I'm trying to think up ways to encourage them to use space-based options rather than facilities. This race-style is given access to a huge, cheap hull size and the plan is that they build this hull on the first turn, then give up worlds as much as possible. They live in these huge mobile ships. Like this: Name := Worldship Short Name := Worldship Description := Massive hull, home to a race which prefers to not live on planets. Will need to be modified and upgraded over time. Code := WW Bitmap Name := Starbase Vehicle Type := Ship Tonnage := 10000 Cost Minerals := 10000 Cost Organics := 10000 Cost Radioactives := 10000 Engines Per Move := 20 Number of Tech Req := 1 Tech Area Req 1 := Spacer Tech Level Req 1 := 1 Number of Abilities := 12 Ability 1 Type := Combat To Hit Defense Minus Ability 1 Descr := Bonus to hit this ship size = 1000%. Ability 1 Val 1 := 1000 Ability 1 Val 2 := 0 Ability 2 Type := Modified Maintenance Cost Ability 2 Descr := Dedication of race reduces maintenance cost by 40% Ability 2 Val 1 := -40 Ability 2 Val 2 := 0 Ability 3 Type := Remote Resource Generation - Minerals Ability 3 Descr := Automatically mines 500 minerals per turn Ability 3 Val 1 := 500 Ability 3 Val 2 := 0 Ability 4 Type := Remote Resource Generation - Organics Ability 4 Descr := Automatically harvests 500 organics per turn Ability 4 Val 1 := 500 Ability 4 Val 2 := 0 Ability 5 Type := Remote Resource Generation - Radioactives Ability 5 Descr := Automatically processes 500 radioactives per turn Ability 5 Val 1 := 500 Ability 5 Val 2 := 0 Ability 6 Type := Solar Supply Generation Ability 6 Descr := Generates 50 supplies for each star in a system per turn. Ability 6 Val 1 := 50 Ability 6 Val 2 := 0 Ability 7 Type := Supply Storage Ability 7 Descr := 20 Thrust per move; has abnormal abilities for it's size. Ability 7 Val 1 := 0 Ability 7 Val 2 := 0 Ability 8 Type := Space Yard Ability 8 Descr := Can construct with 1000 minerals per turn. Ability 8 Val 1 := 1 Ability 8 Val 2 := 1000 Ability 9 Type := Space Yard Ability 9 Descr := Can construct with 1000 organics per turn. Ability 9 Val 1 := 2 Ability 9 Val 2 := 1000 Ability 10 Type := Space Yard Ability 10 Descr := Can construct with 1000 radioactives per turn. Ability 10 Val 1 := 3 Ability 10 Val 2 := 1000 Ability 11 Type := Component Repair Ability 11 Descr := Can repair 1 component per turn. Ability 11 Val 1 := 1 Ability 11 Val 2 := 0 Ability 12 Type := Master Computer Ability 12 Descr := Cannot be taken over by enemy Alliegence Subverters. Ability 12 Val 1 := 0 Ability 12 Val 2 := 0 Requirement Must Have Bridge := True Requirement Can Have Aux Con := True Requirement Min Life Support := 10 Requirement Min Crew Quarters := 10 Requirement Uses Engines := True Requirement Max Engines := 12 Requirement Pct Fighter Bays := 0 Requirement Pct Colony Mods := 0 Requirement Pct Cargo := 0 (Still in testing) To encourage them to give up worlds, they don't get access to normal colonization. They DO get a super-high-expensive colonize-anything component (one planet is much liek another to them) I have made Normal Colonization a racial trait which they can't choose, and made Normal Colonization a pre-requisite for all of the starting facility types. This is the spacer's first facility: Name := Spacer Ground Base Description := USE ONCE to create worldship then DELETE for pity's sake!. Facility Group := Space Yard Facility Family := 38 Roman Numeral := 1 Restrictions := None Pic Num := 16 Cost Minerals := 50000 Cost Organics := 50000 Cost Radioactives := 50000 Number of Tech Req := 2 Tech Area Req 1 := Space Yards Tech Level Req 1 := 1 Tech Area Req 2 := Spacer Tech Level Req 2 := 1 Number of Abilities := 12 Ability 1 Type := Space Yard Ability 1 Descr := Can construct with 20000 minerals per turn. Ability 1 Val 1 := 1 Ability 1 Val 2 := 20000 Ability 2 Type := Space Yard Ability 2 Descr := Can construct with 20000 organics per turn. Ability 2 Val 1 := 2 Ability 2 Val 2 := 20000 Ability 3 Type := Space Yard Ability 3 Descr := Can construct with 20000 radioactives per turn. Ability 3 Val 1 := 3 Ability 3 Val 2 := 20000 Ability 4 Type := Planet - Change Minerals Value Ability 4 Descr := Destroys planet value. Ability 4 Val 1 := -75 Ability 4 Val 2 := 0 Ability 5 Type := Planet - Change Organics Value Ability 5 Descr := Destroys planet value. Ability 5 Val 1 := -75 Ability 5 Val 2 := 0 Ability 6 Type := Planet - Change Radioactives Value Ability 6 Descr := Destroys planet value. Ability 6 Val 1 := -75 Ability 6 Val 2 := 0 Ability 7 Type := Planet - Change Conditions Ability 7 Descr := Destroys planet value. Ability 7 Val 1 := -75 Ability 7 Val 2 := 0 Ability 8 Type := Change Population Happiness - System Ability 8 Descr := Causes population to rebel. Ability 8 Val 1 := -75 Ability 8 Val 2 := 0 Ability 9 Type := Change Bad Event Chance - System Ability 9 Descr := Causes plentiful bad events. Ability 9 Val 1 := 10000 Ability 9 Val 2 := 0 Ability 10 Type := Resource Generation - Minerals Ability 10 Descr := Burns minerals Ability 10 Val 1 := -500 Ability 10 Val 2 := 0 Ability 11 Type := Resource Generation - Radioactives Ability 11 Descr := Burns radioactives Ability 11 Val 1 := -500 Ability 11 Val 2 := 0 Ability 12 Type := Resource Generation - Organics Ability 12 Descr := Burns organics Ability 12 Val 1 := -500 Ability 12 Val 2 := 0 They also have a few, weaker, Version of the necessary (anything which can't be put on ship; resource storage, intel, research) This is a real tough one to balance though. I would appreciate anyone's thoughts, ideas, or opinions on this. In particular, a better name than "spacers". |
Re: Spacers
This sounds very much like the Nomads from suicide_junkie's Pirates & Nomads mod. Check that out; it should help you avoid reinventing the wheel.
------------------ Cap'n Q My first SE IV mod! Hypermaze quadrant The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu" |
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