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WinSPWW2 dev roadmap?
I am curious to know if Sharpnel has a long term roadmap for WinSPWW2?
Each update has fixes, some changes to behavior, OOB additions/corrections, etc. But for the most part they are tweaks and fixes. I am not complaining as this is my favorite game as is...but I am wondering if there are any grander longer term plans...and what they are. |
Re: WinSPWW2 dev roadmap?
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We do not announce in advance any of our plans or ideas, as and until they are ready. Feel free to let loose with any ideas you might have, though. Cheers Andy |
Re: WinSPWW2 dev roadmap?
Opps, sorry for the slip...I stopped checking Camos website since it is no longer update it seems...I have begun to associate you guys with Shrapnel. (actually I would rather your time be spent on WinSP games).
IMO the WinSP's needs something sexy. The OOB's are pretty solid, game play is excellent. I would like to see something like High Resolution/high color 2D graphics and maps. There are always small things that can be added, tweaked and fixed but those are short and mid term goals. I am talking a down the roadmap a ways...I am assuming it would require some heavy lifting code wise...and a lot of time updating the art. |
Re: WinSPWW2 dev roadmap?
Wide screen res coming!!!! I can't wait!
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Re: WinSPWW2 dev roadmap?
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Re: WinSPWW2 dev roadmap?
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So if you own the MBT CD version, you can give the wide screen beta a test drive. Naturally it'll be implemented in WW2 as well if the beta test goes well. Cheers Andy |
Re: WinSPWW2 dev roadmap?
Would it be possible to make bocage so that it can be breached by hedge cutter tanks and/or explosives?
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