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Unloading artillery in deployment map makes guns unmovable (+ another bug)
I was making a test run for a map I'm making and I was loading paratroopers to their planes. However the game missed my fast typing (which occasionally happens) and instead of N L D (next-load-platoon) combination I type N D (next load-all). On top reads "[L]oad or [u]nload all (Esc to cancel)"
I press Esc, yet the game loads all the planes with my units, including HQ. After a couple of swear words I unload everything and I find that my Giatsint-B guns are separated from their crew. The crew is movable but I can't reattach the crew to the gun or move the gun. This happened using a Russian troops in year 2010, the plane was An-32 and guns were Giantsint-B's. Please fix at least the Esc to cancel functionality. |
Re: Unloading artillery in deployment map makes guns unmovable (+ another bug)
Not a bug that is what is supposed to happen guns & vehicles seperate from there crews when loaded into air transport as they drop that way. They cannot recombine till game start so dont unload them once they are onboard.
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Re: Unloading artillery in deployment map makes guns unmovable (+ another bug)
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So be careful when loading things into aircraft as they may well be split for paradrops. Also - avoid using the 'load all' option. it is an 'AI load' and can make a complete scrambled egg of different intermingled formations since it tries for a maximal fit into the taxis. If you do load crewed things into a transport plane and they get split then you can place the element and its crew (make sure it is the right crew) together in the same hex. They will recombine on move 1, as for split tanks and crews. cheers Andy |
Re: Unloading artillery in deployment map makes guns unmovable (+ another bug)
Regardless, there us a bug in the Esc code that will be looked into. Esc us being treated like L when you are in the loading process but if they are loaded and you press N D then Esc works correctly, it does not unload already loaded aircraft
Don |
Re: Unloading artillery in deployment map makes guns unmovable (+ another bug)
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Re: Unloading artillery in deployment map makes guns unmovable (+ another bug)
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There is no "combine right now" command, combining is an administrative function buried in the end-turn code. The moral really is be very careful what you unload off planes, since unloading vehicles/guns is a pain. You have a work-around as you mention - unload the plane at the point you want the split unit to later combine, should you subsequently decide to offload from a transport plane. Meanwhile - I will see if there may be a way to provide a hotkey to combine non-passenger crews in the deployment phase. Cheers Andy |
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