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-   -   Map 57 (http://forum.shrapnelgames.com/showthread.php?t=46028)

Imp August 3rd, 2010 07:39 PM

Map 57
 
1 Attachment(s)
Fixed some errors on the map otherwise no changes.
1 Stream hex was open ground
A lot of invisible slopes height 5 - 15 in the paved area to the NW of 96,112 Industrial area text.
Also just above this text more slopes on by the E-W road leading to town.
Now makes defending the town much better as have expected fields of fire.
Hard place to take due to the stream & river.

Also using desktop mode I am running in 1680x1050 map editor window displays at virtualy the same size as the splash screen for some reason.
Not a problem just select a diffrent resolution but did not know if you were aware.

Mobhack August 5th, 2010 02:16 PM

Re: Map 57
 
Quote:

Originally Posted by Imp (Post 753676)
Fixed some errors on the map otherwise no changes.
1 Stream hex was open ground
A lot of invisible slopes height 5 - 15 in the paved area to the NW of 96,112 Industrial area text.
Also just above this text more slopes on by the E-W road leading to town.
Now makes defending the town much better as have expected fields of fire.
Hard place to take due to the stream & river.

Also using desktop mode I am running in 1680x1050 map editor window displays at virtualy the same size as the splash screen for some reason.
Not a problem just select a diffrent resolution but did not know if you were aware.

Re the bold.

There is a separate sticky thread for the wide screen beta test. It is best to post anything relating to the wide screen beta test of the main game exe there.

Assuming that you are talking about the stand-alone extended map editor and not the inbuilt one to the scenario editor.

There was no EXE issued for that in the beta test of the wide screen functionality, since only the main game executable is being beta tested.

Cheers
Andy


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