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-   -   simulating fleet problem (http://forum.shrapnelgames.com/showthread.php?t=4616)

Rusty_Nail November 18th, 2001 12:58 PM

simulating fleet problem
 
I have run into the following problem in all my recent games, though some earlier games worked fine. In simulation mode, when I create a fleet and try to add ships ("add all" or individual click on a ship) the fleet logo disappears! No fleet is created. This is rather frustrating because I cannot simulate fleet strategies anymore. Has anyone else experienced this? I wonder why it used to work, but does no more!
A second problem I have is how to simulate a ship attacking a sector with mines or satellites, e.g. a planet or a warp point. Is there a way to do this? They don't seem to be on my selection list with planets, warp points and ships for some reason, nor can they be added as "cargo". Any help would be appreciated.

Zarix November 18th, 2001 01:09 PM

Re: simulating fleet problem
 
The fleet bug happens to me too. Simulation of warp point battle would be a nice feature.

[This message has been edited by Zarix (edited 18 November 2001).]

Gorgo November 18th, 2001 01:11 PM

Re: simulating fleet problem
 
I have this bug too. Fleet simulation does not work in my games.

Gorgo

capnq November 18th, 2001 09:22 PM

Re: simulating fleet problem
 
This bug has been discussed repeatedly in older threads; here's the solution: <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>For some reason I have never been able to put my ships into fleets in the simulator. I open the window, click "create fleet", type in a name, but then when I try to add ships to it by clicking on the ships, the fleet disappears from the right-hand-side window. Can somebody confirm that this is a bug?

suicide_junkie replied:

Yes, it is a bug, but the solution is quite simple (and I've mentioned it three or four times now in old threads)
Open the "fleets for player" menu, then close it, then open it a second time.

Everything should work now.
If you close the simulator, you will have to do it again.<HR></BLOCKQUOTE>Another bug in the simulator is that if the window lists an existing fleet when it opens, that fleet will be disbanded when you close the simulator.


------------------
Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"

Rusty_Nail November 19th, 2001 01:50 PM

Re: simulating fleet problem
 
Thanks, capnq. It worked. What a relief!

dogscoff November 19th, 2001 05:46 PM

Re: simulating fleet problem
 
I gave up on the simulator ages ago - it's just too flaky for me, and very different from real combat.

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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M&gt;M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.

dmm November 20th, 2001 11:42 PM

Re: simulating fleet problem
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by rusty nail:
A second problem I have is how to simulate a ship attacking a sector with mines or satellites, e.g. a planet or a warp point. Is there a way to do this? They don't seem to be on my selection list with planets, warp points and ships for some reason, nor can they be added as "cargo". Any help would be appreciated.<HR></BLOCKQUOTE>
Have you researched and designed mine/satellites? Try starting a game with full tech, design some mines, and then see if they show up in the simulator.


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