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-   -   Amphibious Assult Buy Point Ratio (Hotseat) (http://forum.shrapnelgames.com/showthread.php?t=46360)

Shorebreak September 23rd, 2010 02:26 AM

Amphibious Assult Buy Point Ratio (Hotseat)
 
Hello all,

My friend and I have recently been playing a few amphibious assault battles on 90x110 sized maps; however, the attacker never seems to have enough to break through in any significant fashion, as there seems not to be enough artillery to punch through. We have been using a buy point ratio of 2:1 for the attacker. Does anyone have any suggestions on how to even up the flow of battle? Maybe a larger attacker advantage or larger map size? Thanks for the help.

Mobhack September 23rd, 2010 05:28 AM

Re: Amphibious Assult Buy Point Ratio (Hotseat)
 
Quote:

Originally Posted by Shorebreak (Post 759015)
Hello all,

My friend and I have recently been playing a few amphibious assault battles on 90x110 sized maps; however, the attacker never seems to have enough to break through in any significant fashion, as there seems not to be enough artillery to punch through. We have been using a buy point ratio of 2:1 for the attacker. Does anyone have any suggestions on how to even up the flow of battle? Maybe a larger attacker advantage or larger map size? Thanks for the help.

That is a rather low points ratio for the assaulter.

Try leaving player 2 (defender) at the default XXX points setting. (3:1 AFAIR).

A wider map size may also help, as the defender will have to cover more area.

Remember also that player 1 (attacking) has chosen the time of day to assault - so he can feel free to turn the visibility down low if he thinks a night or dawn assault is helpful. Also he can choose a longer time limit.

Cheers
Andy


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