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 60-men Australian HQ?? 
		
		
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		Hi all. 
	Just noticed this when playing a generated battle Indonesia vs Australia, April 2004 (IIRC). The Australian units (AI) has a HQ consisted of 60 men with size 0 and the same cost as any other Aussie's HQ units, you can check that on the Encyclopaedia screen. Possibly bug?? PS: i've attached a save file, not THE game result (the game has dynamic ending) at slot 000 (might be better to rename that).  | 
		
 Re: 60-men Australian HQ?? 
		
		
		Minor typo:) 
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 Re: 60-men Australian HQ?? 
		
		
		Ok,minor typo. But the icon seems to display a lot bunch of men there (sure more than 6 as normally should be). I'm afraid that chunky squad also has greater bang than normal HQ units. 
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 Re: 60-men Australian HQ?? 
		
		
		Quote: 
	
 It'll be fixed in the next release, but meanwhile you can edit Australian unit 244 to 6 men instead of 60 if you plan to fight them again beforehand. All HQ cost the same, BTW. Andy  | 
		
 Re: 60-men Australian HQ?? 
		
		
		Ok,great thanx mobhack! Sure ain't something big, but 60 instead of 6 will make the eye itchy :-D. Thanks 
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 Re: 60-men Australian HQ?? 
		
		
		Not as much problem with "too much bang", but rather "too much hitpoints" ;) 
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 Re: 60-men Australian HQ?? 
		
		
		All fixed now in the master OOB's 
	Don  | 
		
 Re: 60-men Australian HQ?? 
		
		
		Hi Marek.. Yea, that's the POINT, too much hitpoints!!  :-D :-D 
	Great thanks Don!  | 
		
 Re: 60-men Australian HQ?? 
		
		
		The extras were only in charge of the beer 
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 Re: 60-men Australian HQ?? 
		
		
		Am playing a generated battle Vs Australia again and just noticed that the "BANG!" is damn LETHAL too! The super-HQ could wipe out two of my Kopassus squads in just 2 shots, dang 1 shot 6 kills 8 hexes away (mine are hiding in trees too)!  
	(haven't changed the OOB yet).. Seems like the AI's plain smart in (always) picking this sardined, reinforced-platoon size HQ.. Hahaha that seems so Imp, but I think they'v gone berserk from drinking too much :-D  | 
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