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60-men Australian HQ??
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Hi all.
Just noticed this when playing a generated battle Indonesia vs Australia, April 2004 (IIRC). The Australian units (AI) has a HQ consisted of 60 men with size 0 and the same cost as any other Aussie's HQ units, you can check that on the Encyclopaedia screen. Possibly bug?? PS: i've attached a save file, not THE game result (the game has dynamic ending) at slot 000 (might be better to rename that). |
Re: 60-men Australian HQ??
Minor typo:)
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Re: 60-men Australian HQ??
Ok,minor typo. But the icon seems to display a lot bunch of men there (sure more than 6 as normally should be). I'm afraid that chunky squad also has greater bang than normal HQ units.
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Re: 60-men Australian HQ??
Quote:
It'll be fixed in the next release, but meanwhile you can edit Australian unit 244 to 6 men instead of 60 if you plan to fight them again beforehand. All HQ cost the same, BTW. Andy |
Re: 60-men Australian HQ??
Ok,great thanx mobhack! Sure ain't something big, but 60 instead of 6 will make the eye itchy :-D. Thanks
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Re: 60-men Australian HQ??
Not as much problem with "too much bang", but rather "too much hitpoints" ;)
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Re: 60-men Australian HQ??
All fixed now in the master OOB's
Don |
Re: 60-men Australian HQ??
Hi Marek.. Yea, that's the POINT, too much hitpoints!! :-D :-D
Great thanks Don! |
Re: 60-men Australian HQ??
The extras were only in charge of the beer
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Re: 60-men Australian HQ??
Am playing a generated battle Vs Australia again and just noticed that the "BANG!" is damn LETHAL too! The super-HQ could wipe out two of my Kopassus squads in just 2 shots, dang 1 shot 6 kills 8 hexes away (mine are hiding in trees too)!
(haven't changed the OOB yet).. Seems like the AI's plain smart in (always) picking this sardined, reinforced-platoon size HQ.. Hahaha that seems so Imp, but I think they'v gone berserk from drinking too much :-D |
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