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-   -   Magical Diversity. (http://forum.shrapnelgames.com/showthread.php?t=46538)

SsSam November 1st, 2010 11:22 AM

Magical Diversity.
 
I seem to make the same mistake with every nation that I play.

I can expand fast enough for a multiplayer game, but once I'm there my focus tends to wander....one of the things my focus wanders onto is magical diversity. ...You know if only I could get a skull staff, I could get my nation into into death summoning! Never mind that the nation doesn't really need that.

Perhaps I should retitle the thread "Bad habits I picked up playing the AI" because when you play the AI, magical diversity is a reasonable side goal, but against live humans....It doesn't seem to be a good investment of time.

Soyweiser November 1st, 2010 12:23 PM

Re: Magical Diversity.
 
I agree while diversification for diversity sake is bad. But, diversity can really pay of if you have a larger goal in mind. Getting fire immunity items for example. Or getting into death to use darkness in a specific battle.

Or getting into blood just to summon that specific type of demon that can ruin the plans of your enemies.

thejeff November 1st, 2010 01:33 PM

Re: Magical Diversity.
 
I'd say that diversification for diversity's sake is good. There isn't always a larger goal in mind, but having the diversity ahead of time means you don't have to spend time developing it when you suddenly need it.

Whether it's worth it depends on how much you have to devote to getting it. If you're always designing your pretender around diversity or using Alchemy to empower in new paths, that's probably too far. Don't think in terms of focus, but of opportunity cost. What am I giving up to diversify?

And what will I gain? Which is harder to foresee. Getting a couple of low-level Air mages and a little air income may not seem like much, until Caelum invades and you can stop his raiders with cheap lightning immune thugs.

If a Skull Staff will get you into death summoning, you've got D1 mages, which means you should have a death income. Why shouldn't you get the Staff and a couple higher level Death mages? It'll get you into Tartarians in the end and who doesn't need those?


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