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Another great newbie question - mods
Probably a bit early in asking this as FedEx still is in the process of bringing it to me but...
I've pretty much burned a hole through my Master of Orion II cd when a buddy pointed out SEIV to me, of course I got hooked instantly and ordered it that night, as it basically did everything I wished woulda been added to MOO-II (or a MOO-III that I've yet to see). I've never really added any modifications to my games but digging through the mod archives I see some stuff I want as soon as I get familar enough with the game. (Taking the advice to play it first before I go mucking around with add-ons.) Anyways my question is (drumroll): Mods, I know what they basically are, but only the basics, or less. One thing is comments I've seen on game Version #'s, I plan to get the newest patch but notice that many of the mods seem to be Version specific. I really want Devnullicus's compilation mod for example, but it mentions it's meant for v1.19. So help on understanding mods would be greatly appreciated (probably like directions to a newbie-friendly website or something similar. Thanks in advance, Nscaler Yeah, I do model railroading too, along with Society of Creative Anachronism, and many other fun stuff. Too many hobbies, too little hours in the day, and I got a feeling that once the game arrives, everything else will get put aside (and finals are coming up, oh boy). |
Re: Another great newbie question - mods
Murr, I search don't find anything, post, and bango, find the answer to my question (in the sound/speech thread).
So...questions pretty much answered. http://forum.shrapnelgames.com/images/icons/icon7.gif Nscaler |
Re: Another great newbie question - mods
Yep, I think Dogscoff and Master Belisarius have pretty much given an idiot's guide to modding in that one - certainly helped me I can tell you
Could also be a good thing to post in some kind of Beginner's Guide FAQ section |
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