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-   -   Vote (http://forum.shrapnelgames.com/showthread.php?t=46701)

Executor December 1st, 2010 11:16 AM

Vote
 
I'd like to see everyone's opinions regarding the following changes.

Hammers, Dousing Rods, Gem Gens, Bonus 30%+ Sites

rabelais December 1st, 2010 12:12 PM

Re: Vote
 
The problem isnt +30% sites, It's wish. Wish is mostly behind the pearl problem too. have people really broken a game with fever fetishes?

llamabeast December 1st, 2010 12:14 PM

Re: Vote
 
I think it's interesting to wonder what would have happened if the base game did not include hammers, and a mod added them.

I reckon people would think they were broken (massively OP item only available with E3 completely skews the game, forces everyone to get E3 and adds micro!!). But who knows?

llamabeast December 1st, 2010 12:16 PM

Re: Vote
 
rabelais: I think the problem with fetishes is not so much that they break the game, but that they reward massive micromanagement. So that if you want to have a more fun game (less micro), you are at a quite large disadvantage. Of course some micro is a necessary and often fun part of dominions, but there is a limit.

Executor December 1st, 2010 12:28 PM

Re: Vote
 
Quote:

Originally Posted by llamabeast (Post 764504)
I think it's interesting to wonder what would have happened if the base game did not include hammers, and a mod added them.

I reckon people would think they were broken (massively OP item only available with E3 completely skews the game, forces everyone to get E3 and adds micro!!). But who knows?

Yes Llama, but the problem isn't in the hammer bonuses, it's in the problem it makes once it's removed.
Items and some summons gem prices should be different.

Kobal2 December 1st, 2010 12:30 PM

Re: Vote
 
Is that a problem though ? True, FFs are much more micro than the other 3 gemgens (SDRs are gemgens, too). If you mind that, then don't play a nation/build/strat which hinges on fever fetishes. It's not like they are the ultimate weapon (that would be clams).

That being said, I don't think it's really balanced to have S, F, E and B gemgens yet no W, N, D, A ones. Either take 'em all out of give each path it's own gemgen, otherwise balance goes out the window. Doubly so in large games.

Calahan December 1st, 2010 12:35 PM

Re: Vote
 
Remove Hammers - No
Remove gem-gens - Yes
Remove 30%+ sites - Yes I think (not 100% certain on this yet though, as you do need a way to end games without them dragging on for 100's of turns. And an Uber discount site certainly offers a nation the chance to end the game)


Not sure on the SDR issue yet. IMO Blood needs to be looked at in real detail in order to balance it. No SDR's might be a solution, it might not. But I am very concerned how badly it affects borderline blood nations like Heim's, Pan, and the general 'getting into blood' scenario. So I'm very uncharacteristically sitting on the fence on this one for now. (and anyone who knows me knows how much I hate fence sitters)

PriestyMan December 1st, 2010 01:37 PM

Re: Vote
 
interesting. i look forward to seeing if the current trend continues. add the poll to the Dom3Mods site as well exec?

quantum_mechani December 1st, 2010 01:51 PM

Re: Vote
 
Personally, I would be quite interested in knowing how much opposition to the hammer change is on principle, vs unaddressed balance repercussions.

Executor December 1st, 2010 01:51 PM

Re: Vote
 
Quote:

Originally Posted by PriestyMan (Post 764515)
interesting. i look forward to seeing if the current trend continues. add the poll to the Dom3Mods site as well exec?

Didn't cross my mind, not an active member on that forum.
Lot of the players are active on both forums so results might not be all that accurate with double voting.

EDIT> That why I made the poll QM, it might give you guys a better insight.


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