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Bugs? Questions & Suggestions to the PBEM Camps
I'm playing a PBEM Campaign against a friend of mine and we have experienced the following:
Promotion. The second player does not seem to get promotions. There are units with over 10kills which are not promoted. This is true only for player 2. Player 1 gets promoted. Replay. The player 1 hitting "replay" in the first turn of a new match will get a replay of the last turn of the match just finished but on the new map. This is confusing. No-core units. Units which are bought for only the next match will stay for all continues matches in the HQ-List. This seems to be true for all matrixes/lists. After playing some matches the lists are full of destroyed units and not useable anymore. Point calculations. Points for no-core units seem to be constant for player 1 and flexible for player 2. It there a place where we can look up the algorithms how this is calculated? This is also true for repair points? How are they calculated? Are there somehow connected to the victory points gained? Victory conditions. It would be create if the localization of victory hexes (dense and shotgun) could be more diverse. Since the value of victory points are distributed quite homogenous it is very unlikely to achieve something else than a draw. This is especially true for the shotgun distribution. Any productive hint or comment is heavily appreciated. Thanks, Anton |
Re: Bugs? Questions & Suggestions to the PBEM Camps
Are you playing the lastest release of the game with this campaign ? I'm asking becasue some reports have come back from players who are not.
Could you elaborate on the Point calculations comment please. "flexible for player 2" in what way ?? Are these issues with player two noticable on the first game or after playing a few games ? "The player 1 hitting "replay" in the first turn of a new match ".... by "new match " are you refering to a new campaign or a new battle in the ongoing campaign ? Don |
Re: Bugs? Questions & Suggestions to the PBEM Camps
Don,
"Replay. The player 1 hitting "replay" in the first turn of a new match will get a replay of the last turn of the match just finished but on the new map." This is a feature of PBEM Campaigns - when playing Battle No. 2 of a PBEM Campaign, you get what Anton says: a replay of the last Turn of the previous battle, but set on the terrain just generated for Battle No. 2. |
Re: Bugs? Questions & Suggestions to the PBEM Camps
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Player 1 gets 750 points addional troops. Player 2 820, next time maybe 744, or 768. Player 1 will always get precisely 750. Concerning the listing of units used in a match before: we recognized it quite early; maybe from battle 3 on. The biggest issue for us is the non-promotion of player 2. This turns down a feature which is making the campaigns especially color full. |
Re: Bugs? Questions & Suggestions to the PBEM Camps
A simple test PBEM campaigns with Russians as P1, Germans as P2 resulted in the Germans receiving some promotions after battle #2.
In other words - P2 does get promoted. - Number of kills is not the only promotion indicator Units that suffer damage do not promote as fast. So rifle sections that continually get badly beaten up, even if they made kills, will progress slowly for example. The higher experience levels take longer to reach. Experience gain is non-linear. Units with 55 or so EXP will progress faster, 60s less so, 70s even less, 80s will take some significant time to reach the 90s, etc. The support points for P2 are under investigation. Andy |
Re: Bugs? Questions & Suggestions to the PBEM Camps
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P2 can also have a small support points adjustment if his core is smaller than P1's, and vice versa. Andy |
Re: Bugs? Questions & Suggestions to the PBEM Camps
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Andy |
Re: Bugs? Questions & Suggestions to the PBEM Camps
Andy, thanks for the feedback. I'll guess player #2 will just have to try a little harder for his promotions...
The clarification concerning the support points a great as well. Good to know that player #1 can influence the order/size of battle by using/non-using his support points. Do you have any insight how/if the outcome of the battle (destroyed units and victory points) influence the number of repair points avaiable? |
Re: Bugs? Questions & Suggestions to the PBEM Camps
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Build/repair points are based on your core value as well. Special battles (not available in the PBEM campaign) - award more repair points and also slightly increase the chance of your troops experience levels increasing over a regular battle. Andy |
Re: Bugs? Questions & Suggestions to the PBEM Camps
Is there a known algorithm for the determination of repair points?
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