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Noob question on quickness
I've done a search and several posts have claimed that the water blessing, quickness, which gives +50% movement points also gives an additional attack action every other turn. However, this is what the manual has to say about movement points:
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Re: Noob question on quickness
Something like that, although I've noticed that boots of long strides or haste (the spell), while letting units move further each turn, won't add to their attacks. Obvious for the boots, but not for haste.
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Re: Noob question on quickness
what about 'running'? that's the effect given for those boots. what does that mean? what's the point of longstrider boots?
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Re: Noob question on quickness
Well, it appears to double the distance they can move in battle, but no effect on map move. Although it's tough to come up with a reason to use those boots instead of birch boots (if you have the token 2 construction), one use I found for them is getting flanking thugs behind enemy lines faster when I had no option for flight. Assuming the thugs are with an army, of course. That actually was quite useful in some limited circumstances.
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Re: Noob question on quickness
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