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-   -   Modding from work, need a little info (http://forum.shrapnelgames.com/showthread.php?t=46994)

Thanatus del Dragos January 31st, 2011 03:43 PM

Modding from work, need a little info
 
I'm modding from work, yes I know I am a terrible employee, and I just need to know if a Bardiche is one handed or 2. Thank you.

Doo January 31st, 2011 04:46 PM

Re: Modding from work, need a little info
 
Where do I find this info? I know how to look inside mods but I can't find the vanilla game files for this sort of thing?

Thanatus del Dragos January 31st, 2011 04:57 PM

Re: Modding from work, need a little info
 
You know, I don't know...I think you can look in game, but I don't think that any unit actually uses that weapon, even though it's coded in the game.

Doo January 31st, 2011 05:02 PM

Re: Modding from work, need a little info
 
You can define a weapon yourself, including if its one or two handed.

I think thats how humans have two handed Glaives but those Atlantian big fella's have one handed Glaives.

Thanatus del Dragos January 31st, 2011 05:05 PM

Re: Modding from work, need a little info
 
That's true, I could just define the weapon myself. You are a wise one, Mr. Doo.

Soyweiser January 31st, 2011 05:14 PM

Re: Modding from work, need a little info
 
I think you should look at the db file:
http://forum.shrapnelgames.com/showthread.php?t=42819

Creating your own weapons makes it harder to make it compatible with other mods. (Such as the armor and weapon balance mod).

Thanatus del Dragos January 31st, 2011 05:16 PM

Re: Modding from work, need a little info
 
Thank you. I tend to not use other peoples mods myself, so that's not a real issue with me.

Soyweiser January 31st, 2011 05:26 PM

Re: Modding from work, need a little info
 
But if you plan to release your mod, it would be nice to use existing weapons. (It makes your mod also easier to make compatible, as it has a smaller weapon nr profile). But just details. Good luck with the mod. (And next time, post in the correct subforum :)).


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