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My first scenario
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I did my first scenario. Is very modest. It is inspired by the movie "elite force" of Brazilian origin. It uns battle between police and drug traffickers.
It can be fun and can be used to practice urban combat techniques. No tanks. Please accept suggestions |
Re: My first scenario
I'm not a huge fan of urban fighting but this was a fun little scenario.
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Re: My first scenario
Thanks. Then I'll try to make a scenario more attractive. This is just a test, but I can be to practice techniques urban infantry battles.
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Re: My first scenario
Had a lot of fun with this one, the 1337 troopers are just too much for the enemy, but the red troopers seem a little over trained though, they seem professional, since they are drugdealers, i think their levels should be of 50-60 xp, now i guess they are around 60-70, reducing them would make an even easier scenario, but that would be too easy, maybe a more challenging version?(removing grenades and explosives would add a lot of difficulty, i doubt policeman would throw satchels around in an urban area) great scenario :D
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Re: My first scenario
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To change weapons I should configure the files oobs? Because it is true that the police officers would walk with explosives and mortars, as it would endanger the civilian population. Ideally, automatic weapons and had only a few machine guns. Perhaps this can be fixed by turning off heavy weapons and explosive charges. Something that might give more reality would be to put some cars and civilians and punish the police cars destroyed and civilians killed. But that does not know how they can do. Another point is that the Reds have old weapons. I believe that the traffickers have money to buy new weapons :D. I will keep working on it. |
Re: My first scenario
No need to change oobs, just manually change their weapons in the scenario editor
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Re: My first scenario
1 Attachment(s)
I made some changes to my scenario.
1) I changed the weapons. Most weapons are portable. No grenades, smoke grenades only have the police. Drug traffickers have varied weapons, from handguns to assault rifles ak47 or Fal. 2) lower the visibility to 15 to be an overnight raid. 3) The police team added two snipers. 4) Add civilians but as units of the red team. The reason for this is for the police team can shoot. But would receive a penalty for collateral damage. They should not shoot civilians. Do not know how to penalize points this act, but if someone helps me be grateful. For now you play this scenario should know that if you kill civilians and lose the game. 5) Add one more turn. Then I did a quick test and in 11 turns just took a flag. |
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