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 what are the advantages of TCP/IP 
		
		
		I am a little unsure of what exactly TCP/IP will do to enhance the game.  Will someone please explain this to me.  Thank you. 
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 Re: what are the advantages of TCP/IP 
		
		
		testing; quicker play, ESPECIALLY over lans..; playing mods that aren't supported by PBW without PBEM hassles; playing quick games 
	Phoenix-D  | 
		
 Re: what are the advantages of TCP/IP 
		
		
		quicker play as in the turns will go faster? An this will be good for multiplayer right. 
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 Re: what are the advantages of TCP/IP 
		
		
		Quicker play as in less waiting for people to process turns, recieve turns, etc. 
	Phoenix-D  | 
		
 Re: what are the advantages of TCP/IP 
		
		
		The death of PBW and PBEM=-( Who's going to keep playing PBEM whn they can have a TCP/IP game?  
	Those of us who can only commit enough time for one turn a day (not to mention those with slow dialup connections) will probably lose out=-(  | 
		
 Re: what are the advantages of TCP/IP 
		
		
		I think that you would be surprised at how many people have only enough time for one or two turns a day (or two)...  And besides, do you know how much of a hassle it will be to try to coordinate 20 people into getting Online at the same time?    http://forum.shrapnelgames.com/images/icons/tongue.gif 
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 Re: what are the advantages of TCP/IP 
		
		
		I myself will definitely keep playing PBEM besides TCP/IP. As was pointed out, it is sometimes hard to get all 10 players of the game in front of a PC at one time.  http://forum.shrapnelgames.com/images/icons/icon7.gif  
	But nevertheless TCP/IP is quite a fun when you have some time as it makes for a much faster game (multiple turns per hour not one per day). With 2 players and a small universe we accomplished round about 10 turns per hour. Further, TCP/IP is made quite comfortable as the game can be minimized at all times and will “beep” if a new turn arrives. You don’t have to sit in front of your PC and watch the same SE4 window all the time unless something is really happening. http://forum.shrapnelgames.com/images/icons/icon7.gif  | 
		
 Re: what are the advantages of TCP/IP 
		
		
		I am staying with pbw as I don't reaaly have time to play a game by tcp/ip 
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 Re: what are the advantages of TCP/IP 
		
		
		I seriously doubt TCP/IP will have a negative impact on the number of people playing via PBW, or standard PBEM. TCP/IPers and PBW/PBEMers are really two distinct Groups of people. Perhaps there will be some overlap, but I expect not much. 
	In fact I expect the release of the Gold CD, and TCP/IP support with it to increase the overall number of people playing SEIV, and to therefore increase the number of people playing all types of multiplayer SEIV. Geoschmo PBW Admin Team  | 
		
 Re: what are the advantages of TCP/IP 
		
		
		To be honest I think TCP/IP is more a draw for folks who don't have SE:IV now because of that feature.  Myself, and most turn based folks I know, really don't have the time to sit back and wait for turns to process in a live game. 
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