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Ambush at Tenczyn
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This is the second battle in a (hopefully) 6 to 8 battle series covering the Black Brigade from September 2, 1939 thru September 17, 1939. The day after the battle at Wysoka, the 10th Motorized(Cavalry) Brigade aka the Black Brigade, organized two ambushes. This scenario is a semi-historical portrayal of the ambush south of Lubien.
This scenario pits Kapitan Kolasa's squadron against elements of the 4th Liechte Division. It is a short one but gets rather ferocious as the German response intensifies towards the end. Map is a custom map (a pretty bad simulation of the terrain shown by Google Maps) size 40x60. Visibility is 35 and length is 18. There is a path added in the southeast of the map to allow retreat of damaged or unneeded units. I'm not sure the difficulty level matches the point based results, it may need some work and suggestions are most welcome. Hope this is of interest, Brian |
Re: Ambush at Tenczyn
This one went to the bitter end
Poland - 2708 Germany - 281 Polish decisive victory My new favorite thing..... TKS.m or as I like to call it the "polsko żniwiarz" The AP rounds for it's 20mm cannon rip through German armoured cars quite nicely. :) The TKS's of all variants accounted for 21 kills. They should never be discounted as useless becasue they aren't if used correctly. Good Scenario, as I've said. I like them this size . It won't be easy for most players. I repositioned a number of units at the start of the game Don |
Re: Ambush at Tenczyn
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When you read of the Black Brigade's battles and its two weeks of fighting some of the top units in the wehrmacht and coming out on top consistently, looking at the TOE is quite a shock. No doubt the TKS's played a major role. In many ways I prefer the TKS to the Vickers, mostly because I'm not as tempted to think of the TKS as a tank, more a light tank destroyer/mobile machinegun nest. Thanks for the report from the front :) Brian |
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The TKS's are only useful if you can keep them from getting into slugfests with their opponents, otherwise they don't last long. The secret is flank ambushes then pull back into the trees before the survivors figure out where the fire came from. In the one case a TKS.m nailed three AC's in one turn, all from the flank, all without return fire. And, as always, it helps to be lucky...... Don |
Re: Ambush at Tenczyn
You know... if you set these up with a basic core of units then add what you need to complete the scenario you have the basis of a campaign
Don |
Re: Ambush at Tenczyn
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As near as I can tell with current data, the motorized calvary squadrons of the 10th had between 162 and 195 men each. This gives roughly between 44 and 55 men per platoon, after allowing for the squadron HQ and platoon of two HMGs. The rifle company TOE has platoons of 72 men, saber company TOE has platoons of 29 men, and bicycle company TOE has platoons of 53 men. At first glance the bicycle company TOE looks to be a good fit from manpower requirements but the squadrons of the motorized brigades only has 3 LMGs per platoon indicating the four rifle squad model is a bad fit. Translating back into game terms, the current model I'm using in these scenarios is quite overweight in manpower and over by one HMG (assuming regiment MG company split between squadrons). The HMG is a non issue, easy to explain away. A 38% to 72% overage in rifles isn't. While it is a bit of a micro detail past a certain point, I do think it has an in-game impact on the firepower of the squadron. With the data I have at present, I'm looking at doing the campaign core platoon TOE as: Code:
u0: unit 290 DMntd Troopers (HQ 4 men) I'll probably use this revised TOE guestimate for the next scenario to see if it makes much (if any) real difference. One another note, the Polish AA batteries seem to have been organized as four platoons of one 40mm Bofors and two machineguns each. There's some reports that, in at least some cases, the machineguns were mounted on vehicles (Fiat 508/518). After over 71 years no doubt any details much deeper than what I've found so far are probably unobtainable. |
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I got a marginal victory, couldn't get that VH on the left most ford by the end of the game but stopped the main German advance on other points. Did not reposition many units. Had to be careful with the Polish infantry sections but other units, especially AT/G and HMGs, did beautifully... Might be an idea to include a Forward Observer team... |
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Long way to go yet, Brian |
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