![]() |
RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
I inadvertently started this thread in the winSPMBT section so I am reposting it here where it belongs. :doh:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - I have started this new thread so we have a single place to post for the actual campaign. For those only "kinda" following along this is basically a group operational level game where each player takes the role of a commander and will play their "unit's role" through custom User Campaign's designed specifically for their unit. For more information please refer to and read through this thread; vs AI Tournament (Actually a Campaign) Next, here is the draft campaign overview; Quote:
|
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
If you want to sign up, post your interest in the vs AI Tournament (Actually a Campaign) thread. I plan to use this thread for "official" communications with active players.
|
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
1 Attachment(s)
OK, here we go;
Attached is the campaign path for Brian61. Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case. This is necessary in order to add more battles to the campaign. Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com |
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
1 Attachment(s)
Next up . .
Attached is the campaign path for Skirmisher. Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case. This is necessary in order to add more battles to the campaign. Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com |
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
1 Attachment(s)
And the 3rd commander . .
Attached is the campaign path for Roman. Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case. This is necessary in order to add more battles to the campaign. Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com |
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Anyone is free to download and play these on their own HOWEVER, please do not post or share any information you find out about the enemy with the players unit AFTER they have finished the battle themselves and I have uploaded the next scenario in their campaign path. ;)
|
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
|
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
1 Attachment(s)
OK, looks like I forgot to overwrite the files with Pack Mule to Wagon change for the 82mm Mortars.
Corrected campaign path for Skirmisher is attached . . . Quote:
IMPORTANT: Make sure that you save the game before the battle ends, ideally the very last turn BEFORE the end result screen is shown. I would recommend saving to alternate slots each turn, just in case. This is necessary in order to add more battles to the campaign. Please post your end game screen file here or email it to me at doubledeuce@combat-campaigns.com |
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
1 Attachment(s)
Quote:
Last turn before end result attached as zip. |
Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign
Quote:
OK firstly, I enjoyed the battle. Secondly, once the battle started and I saw 1930 combat power in all it's glory,I decided to play the wildcard. I was going to get a kill credited to the Commissar. I needed the extra help in the long run. The battle begins and right away one of my Cossak platoons is caught in a crossfire between two snipers. The rest of the Cossaks and HMG's took them out. Mortars didn't seem all that effective. The battle moves into the town proper and there's an HMG,scouts and several squads of conscripts IDed. Victory hexes are taken and the scout section of the enemy is down to one man. The Commissar's driver hits the gas and heads for the secure hex right next to the last scout(who has used all shots for the turn) An unseen scout section opens up from in town after a couple hexes and the staff car is destroyed. Marines cover the pinned Commissar with smoke and on the next turn he attacks the scout. I had turned OFF everybody elses weapons nearby, so they couldn't fire on the scouts. After two turns of this, the Scout killed the Commissar and the aide.:eek: Despite this, the attack continued and much of the town taken. I emailed the final turn. |
All times are GMT -4. The time now is 09:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.