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-   -   battle testing (http://forum.shrapnelgames.com/showthread.php?t=47450)

Pyrrhic May 27th, 2011 07:15 AM

battle testing
 
I'm quite sure this has been asked before, but I've searched this forum for half an hour now and didn't find an answer:

I'm trying to do some battle testing, but I can't seem to get it to work.

1) In the main menu (which I assume is the one where you get 'create new game', 'play an existing game', etc.), the : command for entering debug mode doesn't seem to work. Note, in case it's relevant: I'm on a Mac with Tiger OS and a European (QUERTZ) keyboard.

2) In the usual battle view, I can add units with the U command as normal, but I can't seem to give them items. Is there a way to do this?

Could somebody shed some light on this for me or refer me to the doubtlessly existing pages that explain this stuff? Thank you!

Kobal2 May 27th, 2011 07:58 AM

Re: battle testing
 
2) is a no. Can't add items, or a script, or anything of the sort to units spawned with the ctrl+U trick. If you want to hash out complex battles, I'd suggest setting up a small game with the debug mod, with only 2 Human nations.

Dimaz May 29th, 2011 03:11 AM

Re: battle testing
 
You can also use my tool http://forum.shrapnelgames.com/showthread.php?t=45908 to automate creation of test battles.


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