![]() |
EA Sauromatia Supercombatants
What are the main options for SCs in EA Sauromatia, and how would one go about getting them? Assume a pretender with at least 2 in every magic path, as needed to break into paths via summoning and such.
|
Re: EA Sauromatia Supercombatants
Vanilla or CBM ?
In vanilla, look no further than Tartarians. A D4 Witch King can summon them with just a Skull Staff, Skull Helm and a Ring of Sorcery (or the Black Book of Secrets). All you need is S3/E2 on your god to make the Ring (crystal coin and astral cap get you to S5). In that case, you will still need to heal the tartarians, and for that you'll need a pretender with either enough Nature to cast the Mother Oak then Gift of Health (mother oak necessary, else the guy who cast the Oak will just steal your GoH) or enough Nature and Astral to forge the Chalice. N5 recommended. In CBM, Tarts were nerfed to Hell and back so they're hardly worth it anymore. I would look at Wendigos (W3D3 - your Witch Kings with a water pick can summon them with both Water boosters - need W2/3 on your god though, can't expect to get a W2 Witch King) Demons from the blood magic school would also be an option in both vanilla and CBM, but in that case you'll either want Blood 3/Nature 2 or Blood 4 on your pretender, or need to empower a Blood 2 WK in blood once to make Blood boosters (armor of thorns with a thistle mace, put it on, then blood thorn & brazen vessel). With an armor of thorns, blood thorn, skull face and brazen vessel a B2 Witch King can summon a Vamp Lord. Give *him* the boosters and he should be able to summon Heliophagi. Empower him in Fire once (with income rooted out by your rainbow pretender) and he can make a skull of fire, then summon the Arch Devils. Or there's always moar Vamp Lords I suppose. Finally, the Gift of Reasoned Daughter of Typhon is always a laugh. |
Re: EA Sauromatia Supercombatants
If you haven't started the game yet, Sauromatia has access to arguably the most powerful SC in the game, the Gorgon. Give her some Earth and Nature, then own face.
|
Re: EA Sauromatia Supercombatants
It is vanilla, I have started the game, and I'm hoping for something a little earlier than the Tartarian and Gift of Reasoned Daughter of Typhon. Though I do intend to use both of these later on. I've been using Banes, Bane Lords, and Wraith Lords heavily, but those are thugs at best, and I lack a proper SC.
|
Re: EA Sauromatia Supercombatants
Well, the notion of an early SC is in itself contradictory, barring a few nations who can recruit them.
I would say that wraith lords qualify as mini-SC's, with their innate etherealness and ability to soul vortex. Situationally, your witch kings can be useful too with the right items. Also, 2-3 strong thugs can be both cheaper and more effective sometimes than "true SCs". |
Re: EA Sauromatia Supercombatants
Quote:
|
Re: EA Sauromatia Supercombatants
Remember that Sauromatia is a blood nation. The ultimate SC is the King of Hell, but that too is late game.
|
Re: EA Sauromatia Supercombatants
King of Hell? What is that? It isn't on the wiki.
|
Re: EA Sauromatia Supercombatants
Quote:
http://dom3.servegame.com/wiki/Lord_of_Hell |
Re: EA Sauromatia Supercombatants
I think vampire lords come earlier, and are cheaper to summon (and increase your blood hunting).
Use them as communions, darkness casters, life for a life casters, bloodletting etc. And you don't even need SC's anymore. |
All times are GMT -4. The time now is 02:13 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.