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-   -   Please some Tips on coverage? (http://forum.shrapnelgames.com/showthread.php?t=47496)

Roman June 9th, 2011 11:40 AM

Please some Tips on coverage?
 
I need Tips on coverage.
What little I know (I hope):
- Trees and rocks are good for cover. Obvious that the slopes of the hills. Orchards and sown fields are also effective.
I do not know:
- The coverage is more efficient if a unit has several turns in the ground covered?
- What is the best coverage for the tanks?
- What would be the order of the terrain capability of cover?

I searched in the search and found nothing specific.
Thanks.

iCaMpWiThAWP June 9th, 2011 01:43 PM

Re: Please some Tips on coverage?
 
Quote:

Originally Posted by Roman (Post 778531)
I need Tips on coverage.
What little I know (I hope):
- Trees and rocks are good for cover. Obvious that the slopes of the hills. Orchards and sown fields are also effective.
I do not know:
- The coverage is more efficient if a unit has several turns in the ground covered?
- What is the best coverage for the tanks?
- What would be the order of the terrain capability of cover?

I searched in the search and found nothing specific.
Thanks.

My guesses from experience and post reading:
-After a turn or 2 sitting in the same hex without moving the unit attains maximum cover that hex can offer.
-Trees rocky terrain or sandbags, those are the ones most likely to help a tank.
-Pretty hard to say, but Trenches, building rubble and buildings are probably the best, worst is proably clear or water.

Cross June 9th, 2011 03:41 PM

Re: Please some Tips on coverage?
 
This thread may help:

http://forum.shrapnelgames.com/showthread.php?t=44373


Cross

Roman June 10th, 2011 10:55 AM

Re: Please some Tips on coverage?
 
Thank you very much you both for your responses.


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