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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Info: new patch announced (http://forum.shrapnelgames.com/showthread.php?t=47523)

Gandalf Parker June 19th, 2011 09:56 AM

new patch announced
 
The new patch is announced. That means its basically locked and in the hands of the beta testers. New games might want to hold off starting.
http://ulm.illwinter.com/dom3/dom3progress.html

brxbrx June 19th, 2011 12:31 PM

Re: new patch announced
 
Underwhelming from my perspective, but I'm happy for modders/mod users!

I guess the days of new nations appearing in patches have passed... Not like there aren't more nations than I know what to do with!

Gandalf Parker June 19th, 2011 01:21 PM

Re: new patch announced
 
Isnt it up to something like 73 nations now? And not counting more than that for modded nations. And 100 nation slots for one game? Spoiled arent we? :)

I think anything along that line is going into the new project. But as long as we keep getting more modding commands we should never go dry

MartialDoctor June 20th, 2011 11:38 AM

Re: new patch announced
 
How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?

Talrivian June 20th, 2011 12:14 PM

Re: new patch announced
 
Yeah, I'm curious about this too. I want to start killing MartialDoctor in our new game. :D

Edi June 20th, 2011 12:17 PM

Re: new patch announced
 
Quote:

Originally Posted by MartialDoctor (Post 779186)
How long does it typically take to get through the beta testing phase for a patch? Is it a fairly quick process or does it take a while?

That depends a lot on what is found during the beta test process. If the patch doesn't require any changes in beta, it's quick. If it does, not so quick.

Squirrelloid June 22nd, 2011 07:43 AM

Re: new patch announced
 
I will be quite glad when this patch is out. Insane bugs are not cool.

Yucky June 22nd, 2011 08:13 AM

Re: new patch announced
 
Good to see. Looking forward to the additional screen resolutions! Illwinter is awesome.

attackdrone June 22nd, 2011 11:57 PM

Re: new patch announced
 
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.

Squirrelloid June 23rd, 2011 11:29 PM

Re: new patch announced
 
Quote:

Originally Posted by attackdrone (Post 779316)
The increased sprite and mod limits are particularly welcome, in my opinion. Being able to add path cost reduction to sites opens up interesting modding possibilities as well - difficulty mods (Normal, Hard, Insane) where the AI gets no bonus, -20% reduction, -40% reduction (in conjuration perhaps) to make the game more challenging in a more meaningful way.

...

You mean give the AI cost reduction sites so the player can go take their capitals and use them more effectively than the AI ever will?


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