.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   Tanks invisible to infra red (http://forum.shrapnelgames.com/showthread.php?t=47734)

secretgeek September 6th, 2011 05:09 AM

Tanks invisible to infra red
 
Hi all, been a while since I've posted but was just wondering if the Adapativ infra red system:

http://www.bbc.co.uk/news/technology-14788009

is or could be modelled in the game?

It effectively makes tanks invisible to infra red whilst stationary or on the move. It can also mimic the signature of other objects such as a rock or a cow!

"Cool" was my first thought on reading the article.

Mobhack September 6th, 2011 10:59 AM

Re: Tanks invisible to infra red
 
Quote:

Originally Posted by secretgeek (Post 783069)
Hi all, been a while since I've posted but was just wondering if the Adapativ infra red system:

http://www.bbc.co.uk/news/technology-14788009

is or could be modelled in the game?

It effectively makes tanks invisible to infra red whilst stationary or on the move. It can also mimic the signature of other objects such as a rock or a cow!

"Cool" was my first thought on reading the article.

What happens if private Smurfy decides to milk it then?.

Ah yes - that "cow" that growls like a Maybach turbo-diesel and lays down two tank tracks behind it as it sashays to the milking shed, while occasionally making 120mm flash-bangs while MG tracers emanate from it, and what happens if the commander goes heads-out and appears above the "cow"?.

(It apparently only works for I/R (under test conditions) - does nothing for the Mk1 eyeball, radar, LIDAR etc.)

Hmm - easily done in the game though, just replace the appropriate tank icon with a cow one, everything else remains the same :cool:.

Andy

secretgeek September 6th, 2011 03:00 PM

Re: Tanks invisible to infra red
 
lol

Now when I said 'modelled' I didn't mean visually.

But you know that. :)

To be honest given where most wars are taking place these days you'd've thought they would have gone for a camel instead of a cow.

Imp September 6th, 2011 06:32 PM

Re: Tanks invisible to infra red
 
lmao

Marcello September 13th, 2011 03:21 PM

Re: Tanks invisible to infra red
 
I can see such a system working for a stationary vehicle. How they can,for example, mask the engine exhaust is unclear.

troopie September 13th, 2011 06:31 PM

Re: Tanks invisible to infra red
 
Quote:

Originally Posted by secretgeek (Post 783069)
Hi all, been a while since I've posted but was just wondering if the Adapativ infra red system:

http://www.bbc.co.uk/news/technology-14788009

is or could be modelled in the game?

It effectively makes tanks invisible to infra red whilst stationary or on the move. It can also mimic the signature of other objects such as a rock or a cow!

"Cool" was my first thought on reading the article.

My first thought was, sounds like something designed at Hogwarts.

troopie

Gurachn September 15th, 2011 07:47 AM

Re: Tanks invisible to infra red
 
Quote:

Originally Posted by troopie (Post 783525)
My first thought was, sounds like something designed at Hogwarts.

troopie

Or like that camo gear 'Predators' (the aliens, not the UCAVS) have in the movies.


All times are GMT -4. The time now is 08:49 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.