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Horror mark mechanics
Basically, how units get marked by horrors? The description in astral claw (one of horrors attacks) says that unit wounded by this attack gets horror marked. Does this mean that it will not get marked if the horror fails to hit it or the attack fails to do damage either due to protection or luck?
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Re: Horror mark mechanics
usually astral spells, a low level horror mark spell (incidentally good deterrent against awake SC pretender invasions, single target always hit) and a AoE one, astral geyser, which adds 2 mark and hit whole square but is prone to miss, it also hits around 9 AoE worth of MR AN damage.
for the attacks that give marks, it just has to hit you to give horror mark, For reference, each horror mark I think gives you around 2% chance to get assassinate from them each turn ( dont know where I hear this from , the more mark the bigger the horror too, and of course in battle horrors go for the most heavily marked. |
Re: Horror mark mechanics
Also some items give you horror mark over time. If you equip your researchers with Lightless Lanterns, you can be sure some of them will be sometimes attacked by horrors.
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Re: Horror mark mechanics
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I tried this several times in a row, and each time, the horror spent about two rounds attacking the sea king before being killed, so I guess the astral claw attack was attempted many times. But the sea king was never horror-marked; it appeared that he was also never hurt. I think the horrors probably never hit him with any attack. So, the claw must hit to leave a mark, and high defense can prevent the mark. If high defense can prevent the mark, then luck probably can do so as well. I think protection cannot block the mark, because the astral claw is armor-negating. Still, if the attack somehow hit but did no damage (maybe because the horror's strength had all been drained away via the Evening Star?), I think the mark would still occur. But since the claw ignores armor and a horror has substantial strength, a successful hit that does no damage is very unlikely. (Mistform could reduce the hit's damage to 1, but that's not zero... mossbody could do it, maybe? But that's a pretty rare effect.) I'd expect Twist Fate to stop a mark (though that wouldn't work reliably in practice due to the horror's use of multiple weapons per round). Ethereality would not, since the claw is magical. |
Re: Horror mark mechanics
Also, Damage (special) ignores armor, and many horrors have horror mark attacks.
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Re: Horror mark mechanics
Thanks, also does anybody know how likely it's to get attacked per mark?
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There's no limit to the marks you can get? I believed they were only two :shock:
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