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Myth - EA, CBM 1.92, no diplo - tratorix/Agartha & Valerius/Vanheim win
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There's a new release of CBM and I'd like to give the new and improved Van a try. I figure we'll start the game sometime next week in case there are any bugs discovered over the next few days. Please note that this is a no diplomacy game.
Settings Age: EA Players: 7 Diplomacy: None Victory condition: hold 4 caps for 3 turns Hosting: llamaserver Hosting interval: 24 hours up to turn 20, 48 hours up to turn 40, 72 hours from then on Mods: CBM 1.92 Map: Custom map by BrodieSWR HoF: 15 All other settings default Roster ghoul31 - Hinnom Korwin (previously BrodieSWR) - Yomi Larz (previously LongBrodie) - Tir na n'Og Ossa - Ulm PriestyMan - R'lyeh tratorix - Agartha Valerius - Vanheim |
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
Hinnom
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
I am new to the forums and I have been looking for a new game to join. Can I join even though it will be my first multiplayer game? I have played lots of single player and read a few AARs. I am familiar with all of the game mechanics and spells as well.
If so, I'd like to try out Yomi. I use the 1.84 in SP. Has 1.91 made any strong changes to them? |
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
First off, welcome to the Dominions community! :)
As far as joining the game goes, I play for fun so I'm ok with it but I should mention a few things. It sounds like you have a good grasp of the game, as well as CBM, but keep in mind that MP is very different than SP. And without diplomacy you can't gather allies to try to even the odds. In the end, the worst that can happen is you have an early exit and learn some things (and hopefully have fun). It can have an impact on other players if one player is defeated too easily but I'm willing to rely on the other players realizing that and taking action (of course they may not help the person being attacked but rather try to get their own share of that player's provinces ;)). And of course you may do well - some new players are competitive from very early on. Btw, if you're interested in getting advice from vets (without it being posted in a public forum for your opponents to see) you can try the Dominions IRC channel. This is pretty much the way to fast track your MP knowledge. So, it's up to you. I'll reserve a spot for you and if you'd like to give it a shot, feel free. Also, the only comments specifically regarding Yomi/Shin/Jomon I see in llamabeast's change log are the following: - Removed national hp nerf (standard Jomonese had hp 9, which was widely disliked) - Fixed inconsistency in kami encumbrance (all now have enc 0, by analogy to elementals) But there may be other changes to things like scales or magic items that you'll need to consider the impact of. |
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
Wow! Thanks for the long reply Valerius! I'll try my best in this game. I enjoy putting up a big fight, and I am not a total noob. I am aware that players online will try to use every trick up their sleeve, included power gaming, which I'll plan ahead for.
The guides on this site are very useful, and give a lot of insight into the staple strategies for each nation. I found the link to the CBM 1.91 changelog, but thanks for the quote. See everybody in game when this gets started! I already have my pretender designed using the new CBM. :D |
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
I'd like to join with EA Ulm as they also had a few chances.
I have quite a bad history with no diplo games as a few in here might remember, but that was due to an abnormal amount of stress - I'm having more time for my games again now so I'm quite confident that I'll manage to remember the rules;) |
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
I'd like to see if this CBM has made Agartha usable.
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Re: Myth - EA, CBM 1.91, no diplo - Recruiting!
Welcome! We just need one more player.
I spent some time looking at maps yesterday but haven't found anything yet. Ideally I'd like 65-75 provinces with perhaps a few water provinces to break up the terrain. I should note that Sixlands is a very good map but I've played so many games on it that I'd like something else. Suggestions are welcome. Also, I'm willing to edit another map if there's a section of larger map that would fit our purposes. |
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