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-   -   Random events (http://forum.shrapnelgames.com/showthread.php?t=47745)

sidhos September 9th, 2011 11:25 PM

Random events
 
Just gained a lab with the one where your soldiers hang a mage...

Very next turn, same province, got the event that my lab burned down.

karma? lol

tratorix September 10th, 2011 01:36 AM

Re: Random events
 
I can top that. Got a random event in one of my provinces and got a free temple raised. Clicked on the next event to see that an earthquake... had destroyed the temple. :doh: Well, at least I broke even.

BrodieSWR September 10th, 2011 01:38 AM

Re: Random events
 
The only thing worse is building a laboratory or temple and then having a random event destroy it the same turn that it finishes being constructed.

Good bye 400-500 gold.

:hurt:

Soyweiser September 10th, 2011 05:15 AM

Re: Random events
 
Quote:

Originally Posted by BrodieSWR (Post 783294)
The only thing worse is building a laboratory or temple and then having a random event destroy it the same turn that it finishes being constructed.

Good bye 400-500 gold.

:hurt:

Thankfully that is simply not possible :D

brxbrx September 10th, 2011 07:47 AM

Re: Random events
 
Do you lose your money when someone invades a province you're building a castle in?

Edi September 10th, 2011 09:06 AM

Re: Random events
 
Quote:

Originally Posted by brxbrx (Post 783312)
Do you lose your money when someone invades a province you're building a castle in?

If they win, yes. If you win, you can continue constructing the fort as per normal.

Deadnature September 11th, 2011 02:33 AM

Re: Random events
 
second turn bogus or vampire count attacks are always a possibility...

Edi September 11th, 2011 02:49 AM

Re: Random events
 
Quote:

Originally Posted by Deadnature (Post 783372)
second turn bogus or vampire count attacks are always a possibility...

No, they are not. Bogus cannot appear before turn 10 or 12 and the vampire count also has a lower limit of 8 or 10 turns.

If you want to know the trigger conditions of the various events, there is a link in my sig to a thread that discusses the various events in detail and provides for a download of a detailed list based on the source code.

Deadnature September 11th, 2011 10:06 PM

Re: Random events
 
Really? I didn't know about bogus, I've had him attack "early" but it must have been after turn 10, makes sense. But I've certainly had a vampire-count attack on turn 2. I guess this was changed since though...thanks edi

edit: A quick check of your (very useful) list however shows that the vampire count event still only has requirements of "magic 0" and "land" maybe this was meant to be changed? or I could be missing something.


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