![]() |
DienBienPhu- How difficult to convert?
I recently found what seems to be an excellent and detailed 12-scenario SP3 campaign of this epic battle.
I had an opportunity to visit the battle site in August, and seeing the grounds and the surrounding hills really brought home the deperate situation those Paras and Foreign Legionaires faced in that valley. It has put the hook in me to see if I could do any better against Vo Nguyen Giap than DeCastries did. Unfortunately, I haven't been able to find any WinSPMBT compatible scenarios covering the major actions at DBP. Only this SP3 one. How difficult would it be to convert it to MBT? |
Re: DienBienPhu- How difficult to convert?
Quote:
|
Re: DienBienPhu- How difficult to convert?
Ah, that's unfortunate, but not entirely unexpected.
Is there any chance that the maps or any of the unit info can be extracted from the files? Its clear that the original maker put in a lot of work and research, so being able to make use of this info would be much easier than starting from scratch. Yes, there are a couple of Indochina themed scenarios, but strangely none dealing with the main actions around DienBienPhu. Considering the size, historical importance, and sheer drama of this battle, I'm really surprised that it hasn't been dealt with in the game. |
Re: DienBienPhu- How difficult to convert?
Quote:
|
Re: DienBienPhu- How difficult to convert?
Thanks for the suggestion Suhiir.
I have that, but it doesn't seem to me to be a very close representation of the battle. Besides its pretty large scale and the 800x600 is a bit limiting. It would be amazing to get a birds eye view of the different firebases at 1680x1050! The campaign I found for SP3 seems to be a lot more meticulously researched, from what I can tell from the accompanying txt. Too bad it seems to be unusable in MBT! |
Re: DienBienPhu- How difficult to convert?
You(or anyone else that has sp3) could open up the campaign and note things down then adapt it to MBT, this would take some less research, but still a lot of time.
|
Re: DienBienPhu- How difficult to convert?
Quote:
There is quite simply no sane way to write any form of conversion utility for SP3 to SP1. - Each hex is 250 metres, not 50. i.e. about 5x5 WinSPMBT hexes per SP3 hex. - The contour system is totally different (SP3 had just 3 hill levels, we have 15). - Each unit is potentially a platoon (2-5 elements). So formation structure does not quite marry up. - SP3 turn time is also about 5 or ten minutes? - so ~ 5 or 10 times the turn allowance. So all you can do is take notes and then manually create a map making each SP3 map hex a 5x5 WinSPMBT matrix (and fleshing out the individual detail thereof) and then manually recreate the SP3 command structure etc. Andy |
Re: DienBienPhu- How difficult to convert?
Quote:
My question at this point is if there is any way to extract the maps and data from the SP3 files in order to use use as a model to base the new maps and units on. That would save a lot of time and effort, if so. I'm afraid I don't have a copy of SP3 or I would fire that up and grab some screens. |
Re: DienBienPhu- How difficult to convert?
From my original post:
Quote:
Andy |
Re: DienBienPhu- How difficult to convert?
Alternatively, you could get some maps on the area if you want a much more precise one, you can get amazing detail in winSPMBT if you can use the tools at your disposal. :)
There's this french site about it, there's an interesting read, i'm not sure if all the website was translated into english, i couldn't find any maps though. http://www.dienbienphu.org/english/index.htm |
All times are GMT -4. The time now is 01:25 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.