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AI Air Defense
I'd like to very humbly suggest that perhaps the pick-lists might possibly be reconsidered.
I thought I'd try a player vs AI battle (USMC vs Iran 2/2018). Players are well use to the fact that the AI always purchases more air defense then would be normal (or reasonable) for a battalion/brigade size battle. AI OOB: Apx. 2 tank companies (various types in platoon size formations) Apx. 2 mech infantry battalions Apx 1 artillery regiment (various battery types) 3 x MIM 23B HAWK 2 x Pantsy1-S1 6 x SA-6 Gainful 12 x Igla-1 MPAD 4 x Type 86/88 SPAA 2 x Cobra AA In my opinion this is perhaps a bit "much". |
Re: AI Air Defense
You do? Apart from the manpads which I find almost useless in most cases, I think it is a good number of units, especially against USA or any other high tech country.
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OK..... add up what all that costs then tell me how many infantry units the AI would buy if it only bought half as many anti air assets ( becasue that's what it will do ) and if the AI didn't buy twice as many air assets as you seem to think it should would it just make it easier for your air assets to attack and destroy ground targets and isn't that really what the complaint is about ??
Don |
Re: AI Air Defense
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????? "easier for your air assets to attack and destroy ground targets" ????? Don't you mean possible? As is, AI air defense makes aircraft/helos pretty much a total waste of points. On average as the US player you're given the option to purchase 2 to 4 airstrikes per battle (US aircraft cost about the same as an artillery battery ... which can't get shot down, is more accurate, and has more ammo). Given this level of air defense none ... NONE ... of those 4 to 8 aircraft survive long enough to make a single airstrike. Since apparently I'm the only person that thinks aircraft should be viable vs the AI (not just players that forget to buy AD) I'll quit beating this dead horse. |
Re: AI Air Defense
Well I'm going to offer my less than "two cents" here, being strictly an AI player, the anti-air systems do seem high at times, however, I agree that if I was the AI fighting the U.S. I would even throw out the "kitchen sink" too get as much AA in the field as possible. Even when I play the U.S. or some other comparable country against even a lesser opponent I always have AA units by my 4th or 5th turn at the latest to counter any possible air threat that seem to generally be experienced units when they do show up with all that means against my units. In the case of Iran they certainly have plenty of AA to use, see the ref below. It would seem that the better question is, is the AI intuitive in it's equipment selection depending on who it's playing against country wise or is it just random selection? As to the man-pad issue I'll send my condolences along to the families of the air crews I've lost to the AI units with them, you cannot discount the experience level even when playing the AI and the level of difficulty you're set up to play the game in, these factors seem to get forgotten about by many who play th game or just plane under estimate the AI.
http://www.armyrecognition.com/iran_..._pictures.html Regards, Pat |
Re: AI Air Defense
As a test I ran 7 aircraft vs the above air defense a total of 10 times, the results were:
10 x 7 aircraft = 70 aircraft 41 shot down prior to attack 11 shot down after attack Of these 11 seven (7) only made gun attacks and did not drop bombs 16 damaged so no chance of a second run Of these 16 eleven (11) only made gun attacks and did not drop bombs 2 undamaged (one dropped bombs) Since a 74% shootdown, 23% damaged, 3% undamaged; with a total of 10 out of 70 (14%) successful air strikes and the 2 aircraft (3%) capable of a second sortie apparently considered reasonable in WinSPMBT I have nothing further to say. |
Re: AI Air Defense
You may want to try having someone "set up" the AI units using a scenario in order to get better composed battles. That way you just bypass AI picklists all together.
You could give some basic guidlines for various unit usage. Normally,If I were setting up AI AA I would use alot for this reason,human players "bleed off" AA fire,then take advantage of it. So with lots of AA,they are unable to do that. |
Re: AI Air Defense
Is this a joke?
70 aircraft of what type? What stats? I can use B-2s and roam above the battlefield for as long as I want to. If you use A-10s or F-16s and expect to come out of it clean, then LOL. Focus on high EW planes and make sure you have plenty of WW sorties before you send in your strike/bombers. If you don't know how to use planes, just say it, but the air defences are hardly overpowering. Start with a round of artillery at points that you expect the enemy might have his best SAMs, then follow it with either recon planes or WW planes to deal with the SAMs. Then bomb with artillery any SAMs detected but not dealt with. Then WW again, then artillery and when you think it is safe, then send in the strike planes. If you only have 2-4 sorties, then forget the above. Either focus on stealth aircraft or just don't buy any planes. The best thing about not buying any planes while the enemy has bought plenty of air defense units is that if you don't buy any planes, he wasted all those points. And seriously, 2 sorties = 0 if the enemy has air defenses. Unless of course you get something like the B-2 or even F-22. Hell, if the use of Apaches or other recon helos at long range so that the enemy use its missiles to them, then strike them with artillery. Then use your 2-4 strike bombers. |
Re: AI Air Defense
I know you like to play marines hence the air but have never had a real problem using air vs the AI, that said however I rarely use it unless I can buy 6 plus planes.
Vs a lower tech opponent buy one flight of SEAD & send in at start, if your unlucky might lose 1 but they will usually get something plus give away other targets for arty. If need be send your next flight in against these once arty has hit them & surpressed them or forced them to move. Now you just have manpads to worry about but several are probably out of ammo. Failing this save your air till 30% or more through the game & ground forces are in position or have eliminated some of the AA. Vs a considerably higher tech opponent air is a total waste realisticly they would most likely be shot down buy that sides airforce long before reaching the AA defence or grounded to save losing them buy that side. And a few decent AA units will probably eliminate them. Just be thankful AI buys more realistic AA units rather than feilding the best its side has to offer like most players do. The question therefore is not so much how many more ground units the AI could have bought but more its total spend on AA vs your total spend on air. Often the AI still spends less though this case the AI does seem a bit heavier than normal, though so would I vs USA or USMC |
Re: AI Air Defense
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4 x F-35B Lightning II Fighter-Bomber EW=8 2 x F-35B Lightning II COIN EW=8 Quote:
3 x MIM 23B HAWK 2 x Pantsy1-S1 6 x SA-6 Gainful 12 x Igla-1 MPAD 4 x Type 86/88 SPAA 2 x Cobra AA overpowering? What is???? Find me a real brigade size task force anywhere in the world with this much air defense and I'll never say another word on this subject. Quote:
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