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-   -   Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! (http://forum.shrapnelgames.com/showthread.php?t=47931)

Valerius October 26th, 2011 12:55 AM

Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
 
1 Attachment(s)
With the disappearance of the pantokrator a great war was fought. Pretenders led their followers in a cataclysmic struggle against their rivals. However in the end, none proved strong enough and this struggle shattered the nations of old. Now a new group of pretenders has risen to power, each gathering disparate remnants of the old powers and forging them into new nations. And each determined that they will ascend to the throne of the pantokrator.


Summary

This game will use Elmokki's Randomocalypse mod to generate a random nation for each player. I will be the admin and will generate five nations for each player to choose from. The goal here is to not have players generating nations non-stop until they get an optimal one but also to provide some choice so people aren't forced to play a nation they really dislike.

After nations have been chosen I will put them together in one mod and the nation rosters will be posted (which you can of course also check just by firing up a test game with the combined mod). So, you will know your opposition when designing your pretender.

Other than using Randomocalypse I've gone with standard settings. But if there's a consensus to use a different map, have no a indies game (something I think could be interesting in combination with this mod), etc., I'm flexible.


Settings

Players: 5
Map: Fivelands
Era: MA (custom nations of course but this affects indies and site frequency)
Mods: Randomocalypse and CBM 1.92
Hosting: llamaserver
Hosting interval: 24 hours up to turn 20, 48 hours up to turn 40, 72 hours from then on
HoF: 15
All other settings default


Roster

Redka, The Floating Circle, led by P3D
Redka was a feudal society ruled by a king living at The Floating Circle and his vassals. With the awakening of the pretender god, the Kings of Rain emerged from the sea and became the rulers of Redka. The coming of the Kings of Rain was followed by an age of human sacrifices. Drawing power from The Floating Circle, the Kings of Rain strive to conquer the world for their god!

Mages: King of Rain, Moon Priest, Mictlan Priest
Troops: Burning One, Crossbowman, Bandar Archer, Wingless, Footman, War Shambler, Mountain Warrior


Yelloea, The Godly Harbour led by Squirrelloid
Yelloea was a pious nation ruled by priest-kings centering their worship at The Godly Harbour. With the awakening of the pretender god, the Arch Bishops of the Sacred Shroud descended from their temples and became the rulers of Yelloea. The Arch Bishops of the Sacred Shroud started an age of virtuousness. Drawing power from The Godly Harbour, the Arch Bishops of the Sacred Shroud seek to enslave the unbelievers!

Mages: Starets, Moon Priest, Augur
Troops: Warrior of the Five Elements, Archer, Jotun Hurler, Abysian Light Infantry, Sauromatian Raider, Pikeneer, Falchioneer


Grerus, The Blossoming Caldera, led by Lung Drago
Tyrants ruled Grerus with an iron fist from The Blossoming Caldera. With the awakening of the pretender god, the Pans infiltrated Grerus and became the rulers of Grerus. With the Pans came an age of wild growth. Uncovering the secrets of The Blossoming Caldera, the Pans strive to bring the true faith to everybody!

Mages: Pan, Master Shugenja, Caretaker
Troops: Black Templar, Agarthan Light Crossbowman, Light Bandar Archer, Warrior, Wolf Rider, Fomorian Spearman, Equite


Moria, The Pond of the Slain, led by Jiggymike
Inhabitants of Moria used to live in a fear of a horrible blood cult sacrificing virgins at The Pond of the Slain With the awakening of the pretender god, the Witch Kings conquered Moria with a horde of undead and became the rulers of Moria. The Witch Kings started an age of darkness. Following the lore of The Pond of the Slain, Moria will enslave the unbelievers!

Mages: Witch King, Shaman, Keeper of the Tombs
Troops: Black Centaur, Jotun Hurler, Sapper, Velite, Sauromatian Raider, Peshtsi Spearman, Entrance Guard


Reheim, The Weeping Valley, led by Korwin
Reheim was a pious nation ruled by priest-kings centering their worship at The Weeping Valley. With the awakening of the pretender god, the Ryujins rose from the waters and became the rulers of Reheim. The Ryujins brought an age of gentle waves. Uncovering the secrets of The Weeping Valley, the Ryujins strive to annihilate the false gods!

Mages: Ryujin, Nagaraja, Ice Crafter
Troops: Serpent Cataphract, Blizzard Warrior, Samurai Archer, Velite, Lancer, Abysian Infantry, Peshtsi Axeman

Korwin October 26th, 2011 02:14 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
I really like to try this random mod.
So sign me up. *goesdownloadingcbm*

Valerius October 26th, 2011 05:01 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Welcome! Based on a comment from elmokki I'm making one change and increasing the number of nations each player can choose from to 5. That should be enough to result in something playable.

Squirrelloid October 26th, 2011 06:05 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Oh what the heck, i love random games.

Show me the choices bridgekeeper, i am not afraid!

Lung Drago October 26th, 2011 09:35 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Yes, this sounds interesting. It's good we can choose from 5 nations since from what little generating I did I got for example a nation with too much assasins (making most of them pretty much useless).
So, I'd like to join in as...uh. I'd like to join in.

elmokki October 26th, 2011 10:32 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Quote:

Originally Posted by Lung Drago (Post 786945)
Yes, this sounds interesting. It's good we can choose from 5 nations since from what little generating I did I got for example a nation with too much assasins (making most of them pretty much useless).
So, I'd like to join in as...uh. I'd like to join in.

3 is maximum I believe, but should be really rare. You could get a weak assassin as your stealthy, some other assassin as your special and Baobhan Siddhe as your tertiary mage.

Valerius October 26th, 2011 11:04 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Welcome, Squirrelloid and Lung Drago!

I don't have time to start generating nations now but if everyone could PM me an email address to send their choices to I'll do so as soon as I get a chance.

Although, elmokki is releasing updates very quickly so maybe it would be better to generate all the nations at once using the most current release of the program at that point?

Korwin October 26th, 2011 11:54 AM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Yeah all Nations should be generated the same version.

E-Mail PN'ed.

Valerius October 26th, 2011 03:47 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
1 Attachment(s)
Thanks all for the email addresses.

Yes, I think we'll definitely want all nations generated with the same version of the program. The last release, for instance, made some significant changes to the troop calculations.

Anyone reading the thread and thinking about joining just look at the type of nation you could get. Giants and more giants!

P3D October 26th, 2011 04:06 PM

Re: Randomocalypse - 5 players, randomly generated nations - Recruiting!
 
Add me, sounds interesting.


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