.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPWW2 (http://forum.shrapnelgames.com/forumdisplay.php?f=139)
-   -   Fortification hit locations (http://forum.shrapnelgames.com/showthread.php?t=48064)

PPoS November 21st, 2011 03:42 PM

Fortification hit locations
 
Just out of pure curiosity: what does the "turret" armor of a fortification (bunker, casemate, etc.) actually represent ? I.e. what part of a fortification is the "hull" and the "turret" ?

Mobhack November 21st, 2011 04:36 PM

Re: Fortification hit locations
 
Whatever you feel it should be.

Vehicles have a lower and an upper bit. Fortifications are a vehicle sub-variant with concrete armour (= lets some bullets through, riflemen shooting a bunker will cause casualties, but not rifle fire to an APC). "Tank Turret" forts are concrete too.

Cheers
Andy

PPoS November 21st, 2011 04:49 PM

Re: Fortification hit locations
 
Quote:

Originally Posted by Mobhack (Post 789057)
Whatever you feel it should be.

Vehicles have a lower and an upper bit. Fortifications are a vehicle sub-variant with concrete armour (= lets some bullets through, riflemen shooting a bunker will cause casualties, but not rifle fire to an APC). "Tank Turret" forts are concrete too.

Cheers
Andy

Ah OK. I was just wondering, since most fortifications seems to have a higher thickness on the "turret".

iCaMpWiThAWP November 22nd, 2011 01:37 PM

Re: Fortification hit locations
 
I usually think of the "turret" as the top and upper parts of the structure, and the "hull", the area closer to the ground.
BTW, Since forts let some bullets through, is any of the "turret", "hull" or "top" hits more likely to let bullets pass(deal damage) than other?

Mobhack November 22nd, 2011 07:47 PM

Re: Fortification hit locations
 
no. All are concrete.

Andy


All times are GMT -4. The time now is 04:01 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.