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-   -   Wishlist: could it be possible to display double-byte characters? (http://forum.shrapnelgames.com/showthread.php?t=48067)

RedGuard November 22nd, 2011 10:30 AM

could it be possible to display double-byte characters?
 
You know, like Chinese or Japanese
I'm a Chinese and i wish to popularize WinSP in my country.However, not all of us know much of english, so I tried to translate it, at least the scenario part.
It seems that double-byte characters are not supported in WinSP. I attempted to change the words directly in scenario text but after that I found Chinese words could not be displayed during the game process. It depresses me.
So, may I ask that if there is any plan to made it display the double-byte characters. That would helps me a lot.

Mobhack November 22nd, 2011 01:14 PM

Re: could it be possible to display double-byte characters?
 
It would require a total rewrite of the game from the foundations on up to do such a thing.

The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.

Cheers
Andy

Wdll November 22nd, 2011 06:11 PM

Re: could it be possible to display double-byte characters?
 
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?

RedGuard November 22nd, 2011 10:46 PM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by Mobhack (Post 789136)
It would require a total rewrite of the game from the foundations on up to do such a thing.

The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.

Cheers
Andy

I see, maybe I should find another way to popularize it. Sorry if I did make a wayward request:(

RedGuard November 22nd, 2011 11:32 PM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by Wdll (Post 789182)
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?

Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?:D
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...

Suhiir November 23rd, 2011 01:05 AM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by RedGuard (Post 789216)
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...

I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.

If you run into anything you can't figure out feel free to PM me.

scJazz November 23rd, 2011 06:08 PM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by RedGuard (Post 789216)
Quote:

Originally Posted by Wdll (Post 789182)
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?

Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?:D
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...

I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.

RedGuard November 23rd, 2011 09:43 PM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by Suhiir (Post 789219)
Quote:

Originally Posted by RedGuard (Post 789216)
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...

I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.

If you run into anything you can't figure out feel free to PM me.

Thanks a lot!

RedGuard November 23rd, 2011 09:53 PM

Re: could it be possible to display double-byte characters?
 
Quote:

Originally Posted by scJazz (Post 789257)
Quote:

Originally Posted by RedGuard (Post 789216)
Quote:

Originally Posted by Wdll (Post 789182)
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?

Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?:D
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad.:doh: with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...

I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.

Thanks.
Wow, before posting I didn't expect there are so many people who are willing to help:)

RedGuard November 25th, 2011 12:34 AM

Re: could it be possible to display double-byte characters?
 
Well, sorry for another question...
Is current game mechanism of op-fire really reasonable? I mean to any enemies who just moved the op-fire is provided by every available defender.
I found some comments about it in SPWaW. They said in WaW op-fire is limited by two random defenders. IMO that would be better, for during a fierce firefight one could never react to every moving enemies who in sight of him, right?


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