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Counter-Battery Process?
1)Does the Troop Quality rating of a country affect the counter-battery process?
2)Does SPMBT still use the Hidden Artillery Spotting Ratings of countries? I've noticed a difference between nationalities to the counter-battery process or is it just my mind playing tricks on me. 3)If arty ranges are equal,is their a determining factor? 4)Does the rating of your FO/observer having any affect on the counter battery process? 5)Is it as simple as to who's got the better range ratings? Is there a way of O/M Arty delivering counter-battery to on map Howitzers/mortar in future upgrades? I know I'm asking a lot, but if you don't ask.;) Thanks in advance!! |
Re: Counter-Battery Process?
1) troop experience of the battery is a primary determinant. So if national experience is low, then that nation is poor at CB.
2) The original game had bonuses for "all-American" CB fires. We do not. 3) Gun range must be equal or more to fire CB at the battery. 4) Observers have nothing whatsoever to do with off-map CB fire. It is targeted by the off-map counter battery organisation who are assumed to use the flash and sound ranging systems or whatever. 5) Pretty much range and experience ratings. 6) To fire off-map as on-map counter battery, just plot fires onto the on-map arty (spotted or smoke puffs). Its much easier than in real life to spot on-map arty and mortars. Andy |
Re: Counter-Battery Process?
Thanks Andy for your quick answers!!:)
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Re: Counter-Battery Process?
I have to say, as the current system is, I find myself never using off-board artillery. If one side has any artillery which is longer range than the other, it's game over. (not really, but you know what I mean)
I wish there was some bonus or way of having some chance of CB even when you are out ranged, at least for 10-20 range units. I know, not exactly realistic but IMO it would help. |
Re: Counter-Battery Process?
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seems rather redundant. |
Re: Counter-Battery Process?
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Any artillery I buy with support points I use for other stuff. This is because I tend play battalion size battles and the AI thinks one artillery battalion (regiment if assaulting) per maneuver battalion is typical so I NEED counter-battery or the AI will destroy my forces with artillery alone. |
Re: Counter-Battery Process?
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Re: Counter-Battery Process?
King of the battlefield, I love using arty!
When using larger maps it's a must have. O/M rocket arty I find is the best for counter-battery if your nation has it available. (Range&Effect) I'm all for creeping barrages and for no cluster munitions treaties:D |
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Perhaps you didn't get what I was saying. It's not how much you buy, it's that if the other side has artillery with greater range (opponent has range 217 you have 207) you are screwed. He/she can use the artillery without fear for the duration of the battle/campaign. |
Re: Counter-Battery Process?
Yes, I totally agree with you!!
The nation I use doesn't have any O/M rockets:down: 1)Maybe a new Counter-Battery rule/calculation could be that your O/M arty cannot automatically/pass to do a CB mission for at least three turns after they have been assigned a fire/smoke support on map. Maybe it's already in the calculation just not enough of a delay? 2)Can an air strike package target O/M arty? That could be another way of suppressing O/M arty. This could be an assigned mission or happened automatically with a new class of aircraft or with a modified SEAD aircraft. What do think of these mods to counter-battery? Have these ideas been floated around? Thanks for replying!!:) I would have never of thought of these possible ideas/solutions:shake: Thanks in advance!! |
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